Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Moldvay's Undead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5186145" data-attributes="member: 57383"><p>Challenge rating 4 seems fair. I think they're probably a little bigger than an average human.<p style="margin-left: 20px">A ghula stands between 6 and 7 feet tall and weighs about 250 pounds.</p> <p style="margin-left: 20px"></p><p></p><p>That suits me.<p style="margin-left: 20px">Ghula speak Common and Abyssal, plus one elemental language (Aquan, Auran, Ignan, or Terran).</p> <p style="margin-left: 20px"></p><p></p><p>Before I start on that, there's one other thing I'd like to sort out.</p><p></p><p>Should we have clerics be able to turn these things like in Moldvay's version? I think there is some justification for it, since I remember one Sinbad tale where he wrote out passages from the Koran to keep away evil spirits, but I don't like the idea of clerics destroying them with turn attempts.</p><p></p><p>Instead, I fancy having them be repelled by holy items or prayer, similar to how a holy symbol affects a vampire. Something like the following:<p style="margin-left: 20px"><strong>Fear of Sanctity:</strong> Ghula have a pathological terror of holy objects, places and phrases. These things don't harm the ghula — they merely keep it at bay. Ghula will refuse to enter sanctified ground, and recoil from any creature that is reciting prayers (requires a DC15 Knowledge (religion) check) or strongly presenting a holy symbol. Holding a ghula at bay in this fashion takes a standard action each round. A recoiling ghula must stay at least 5 feet away from the praying or symbol-holding creature, and cannot touch or make melee attacks against the creature. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The recoiling ghula can attempt a DC20 Will save to overcome its terror, but can only make one attempt per encounter. If it succeeds at the Will save, the ghula can enter the sanctified ground or attack the creature holding it at bay, but is shaken for the remainder of the encounter. If it fails the Will save it becomes frightened and flees for X minutes.</p> <p style="margin-left: 20px"></p><p>Getting back to the description and flavour text, how about this:</p><p></p><p><em>A horribly ugly creature built like a lean and sinewy human, with massive spade-like hands and thick, dirt encrusted nails. Some of its features are disturbingly animalistic - </em><em>large yellow eyes like a lion, </em><em>hooflike feet, </em><em>and a hyena's </em><em>ears and fangs. Its skin is </em><em>the color of red desert sand, brown soil and gray ash, </em><em>mixed together in splotches and spots.</em></p><p></p><p>Ghula are man-eating genies that have been exiled to the Prime Material Plane. They are mostly found in desert wildernesses and lurking around graveyards. Some efreet and dao keep ghula as slaves or servants, but the majority of other genies regard ghula as despised outcasts.</p><p></p><p>The name "ghula" is feminine; not because ghula are all female but because both male and female often disguise themselves as women. They find this is an excellent way to deceive their victims.</p><p></p><p>Ghula are adept shapeshifters, able to take on the appearance of almost any living creature. Their favorite form is a hyena - either regular sized or giant. Ghula can also turn invisible in an instant and have minor power of illusion. Ghula can not plane shift like most other genies. </p><p></p><p>These genies love the taste of humanoid flesh and spend most of their time plotting how to acquire it. A few "civilized" ghula like finely cooked humanoid meat, but the majority eat it raw. Their commonest tactic is to disguise themselves as a friendly stranger and try to tempt a victim to a lonely spot with the promise of fine dining, pleasure or treasure. Another favorite ploy is to lure lost travelers deep into the desert using illusory fires and sounds. </p><p></p><p>Ghula often dig up graves to eat the recently interned and steal the gravegoods. They also break into tombs, but only in search for treasure. They have no more interest in eating an old, decaying corpse than a lion would.</p><p></p><p>In its natural form, a typical ghula stands between 6 and 7 feet tall and weighs about 250 pounds.</p><p></p><p>Ghula speak Common and Abyssal, plus one elemental language (Aquan, Auran, Ignan, or Terran).</p></blockquote><p></p>
[QUOTE="Cleon, post: 5186145, member: 57383"] Challenge rating 4 seems fair. I think they're probably a little bigger than an average human.[INDENT]A ghula stands between 6 and 7 feet tall and weighs about 250 pounds. [/INDENT] That suits me.[INDENT]Ghula speak Common and Abyssal, plus one elemental language (Aquan, Auran, Ignan, or Terran). [/INDENT] Before I start on that, there's one other thing I'd like to sort out. Should we have clerics be able to turn these things like in Moldvay's version? I think there is some justification for it, since I remember one Sinbad tale where he wrote out passages from the Koran to keep away evil spirits, but I don't like the idea of clerics destroying them with turn attempts. Instead, I fancy having them be repelled by holy items or prayer, similar to how a holy symbol affects a vampire. Something like the following:[INDENT][B]Fear of Sanctity:[/B] Ghula have a pathological terror of holy objects, places and phrases. These things don't harm the ghula — they merely keep it at bay. Ghula will refuse to enter sanctified ground, and recoil from any creature that is reciting prayers (requires a DC15 Knowledge (religion) check) or strongly presenting a holy symbol. Holding a ghula at bay in this fashion takes a standard action each round. A recoiling ghula must stay at least 5 feet away from the praying or symbol-holding creature, and cannot touch or make melee attacks against the creature. The recoiling ghula can attempt a DC20 Will save to overcome its terror, but can only make one attempt per encounter. If it succeeds at the Will save, the ghula can enter the sanctified ground or attack the creature holding it at bay, but is shaken for the remainder of the encounter. If it fails the Will save it becomes frightened and flees for X minutes. [/INDENT]Getting back to the description and flavour text, how about this: [I]A horribly ugly creature built like a lean and sinewy human, with massive spade-like hands and thick, dirt encrusted nails. Some of its features are disturbingly animalistic - [/I][I]large yellow eyes like a lion, [/I][I]hooflike feet, [/I][I]and a hyena's [/I][I]ears and fangs. Its skin is [/I][I]the color of red desert sand, brown soil and gray ash, [/I][I]mixed together in splotches and spots.[/I] Ghula are man-eating genies that have been exiled to the Prime Material Plane. They are mostly found in desert wildernesses and lurking around graveyards. Some efreet and dao keep ghula as slaves or servants, but the majority of other genies regard ghula as despised outcasts. The name "ghula" is feminine; not because ghula are all female but because both male and female often disguise themselves as women. They find this is an excellent way to deceive their victims. Ghula are adept shapeshifters, able to take on the appearance of almost any living creature. Their favorite form is a hyena - either regular sized or giant. Ghula can also turn invisible in an instant and have minor power of illusion. Ghula can not plane shift like most other genies. These genies love the taste of humanoid flesh and spend most of their time plotting how to acquire it. A few "civilized" ghula like finely cooked humanoid meat, but the majority eat it raw. Their commonest tactic is to disguise themselves as a friendly stranger and try to tempt a victim to a lonely spot with the promise of fine dining, pleasure or treasure. Another favorite ploy is to lure lost travelers deep into the desert using illusory fires and sounds. Ghula often dig up graves to eat the recently interned and steal the gravegoods. They also break into tombs, but only in search for treasure. They have no more interest in eating an old, decaying corpse than a lion would. In its natural form, a typical ghula stands between 6 and 7 feet tall and weighs about 250 pounds. Ghula speak Common and Abyssal, plus one elemental language (Aquan, Auran, Ignan, or Terran). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Moldvay's Undead
Top