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Special Conversion Thread: Moldvay's Undead
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<blockquote data-quote="Cleon" data-source="post: 5210559" data-attributes="member: 57383"><p>We can just add freedom to movement to the "cannot escape by" list and dispel evil to the "suppresses shadowtrap" list. Might want to add a mention of the <em>freedom</em> spell.</p><p></p><p>We'll also need to change the blood drain text. How about giving the ghost a blood draining touch attack and allowing it to use it as a ranged attack against anything within its shadowtrap?</p><p></p><p>Revising...<p style="margin-left: 20px"><span style="color: White"><strong>Shadowtrap Aura (Su):</strong> A ghost-stone continually projects an aura to a radius of 10-feet that captures creatures' shadows. Any creature within the area that casts a shadow must succeed on a Will save or become tethered to the ghost-stone via its shadow. The save DC is Charisma-based. A ghost-stone's shadowtrap aura does not function in areas of total darkness.</span></p> <p style="margin-left: 20px"><span style="color: White"></span></p> <p style="margin-left: 20px"><span style="color: White">A creature trapped by the aura may not physically move outside the aura's area (or be physically moved by others), but is otherwise unhindered. The shadowtrap area is under an effect similar to </span> <span style="color: White"><em>dimensional anchor</em>: a trapped creature cannot escape via <em>plane shift</em>, <em>teleport</em>, or other forms of extraplanar travel, although a creature with the shadow jump ability or other mode of shadow travel (such as the <em> shadow walk</em> spell) may escape the area as normal for the spell or ability. A <em>freedom of movement</em> spell has no effect on a shadowtrap, but creatures under a <em>freedom</em> spell are immune to its effects. If the ghost-stone is successfully turned or rebuked, the shadowtrap aura is disrupted for 1 round, granting trapped creatures a chance to escape the aura. A <em>consecrate</em><em>, dispel evil</em> or similar spell cast within the shadowtrap area also temporarily disrupts the aura for 1 round per caster level.</span></p> <p style="margin-left: 20px"><span style="color: White"></span></p> <p style="margin-left: 20px"><span style="color: White">The ghost-stone can use its blood drain special attack (see above) to make incorporeal ranged touch attacks against a opponents within its shadowtrap.</span> </p> <p style="margin-left: 20px"></p><p>Then we just need a blood-drain SA. Something like:</p><p></p><p><strong>Blood Drain (Ex):</strong> A ghost-stone has an incorporeal touch attack that does 1d3 Constitution damage. It can use this attack as a melee touch attack or a ranged touch attack, but can only make ranged blood drain attacks against creatures trapped by its shadowtrap aura (see below). Each time it drains blood, the ghost-stone gains 5 temporary hit points.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5210559, member: 57383"] We can just add freedom to movement to the "cannot escape by" list and dispel evil to the "suppresses shadowtrap" list. Might want to add a mention of the [I]freedom[/I] spell. We'll also need to change the blood drain text. How about giving the ghost a blood draining touch attack and allowing it to use it as a ranged attack against anything within its shadowtrap? Revising...[INDENT][COLOR=White][B]Shadowtrap Aura (Su):[/B] A ghost-stone continually projects an aura to a radius of 10-feet that captures creatures' shadows. Any creature within the area that casts a shadow must succeed on a Will save or become tethered to the ghost-stone via its shadow. The save DC is Charisma-based. A ghost-stone's shadowtrap aura does not function in areas of total darkness. A creature trapped by the aura may not physically move outside the aura's area (or be physically moved by others), but is otherwise unhindered. The shadowtrap area is under an effect similar to [/COLOR] [COLOR=White][I]dimensional anchor[/I]: a trapped creature cannot escape via [I]plane shift[/I], [I]teleport[/I], or other forms of extraplanar travel, although a creature with the shadow jump ability or other mode of shadow travel (such as the [I] shadow walk[/I] spell) may escape the area as normal for the spell or ability. A [I]freedom of movement[/I] spell has no effect on a shadowtrap, but creatures under a [I]freedom[/I] spell are immune to its effects. If the ghost-stone is successfully turned or rebuked, the shadowtrap aura is disrupted for 1 round, granting trapped creatures a chance to escape the aura. A [I]consecrate[/I][I], dispel evil[/I] or similar spell cast within the shadowtrap area also temporarily disrupts the aura for 1 round per caster level. The ghost-stone can use its blood drain special attack (see above) to make incorporeal ranged touch attacks against a opponents within its shadowtrap.[/COLOR] [/INDENT]Then we just need a blood-drain SA. Something like: [B]Blood Drain (Ex):[/B] A ghost-stone has an incorporeal touch attack that does 1d3 Constitution damage. It can use this attack as a melee touch attack or a ranged touch attack, but can only make ranged blood drain attacks against creatures trapped by its shadowtrap aura (see below). Each time it drains blood, the ghost-stone gains 5 temporary hit points. [/QUOTE]
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