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<blockquote data-quote="Cleon" data-source="post: 5264395" data-attributes="member: 57383"><p>Blast, I meant to put Manifestation, not Malevolence in the above list.</p><p></p><p>Anyhow, here are writeups for the other Ghost-based Powers I fancy for them. Any ideas on how to overcome their Rejuvenation?:</p><p></p><p><strong>Eldritch Glow (Su):</strong> A galley beggar can surround itself with an eerie light with the same effects as the <em>faerie fire</em> spell. This light allows the galley beggar to use its frightful appearance power in conditions of darkness. Galley beggars can create or extinguish their eldritch glow as a free action.</p><p></p><p><strong>Ghostly Hand (Su):</strong> A manifested galley beggar can telekinetically move small objects as by the <em>mage hand</em> spell, except its ghostly hand has a range of touch.</p><p></p><p><strong>Manifestation (Su):</strong> A galley beggar spends most of its time on the Ethereal Plane were, as an ethereal creature, it cannot affect or be affected by anything in the material world. When a galley beggar manifests, it partly enters the Material Plane and becomes visible but incorporeal on the Material Plane. Galley beggars can not manifest in daylight (either natural or from the <em>daylight</em> spell) or within the area of a <em>consecrate</em>, <em>hallow</em>, <em>magic circle </em>or similar apotropaic spell - they have to manifest during the night, underground or in other areas of darkness.</p><p></p><p>A manifested galley beggar can be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source. A manifested galley beggar can pass through solid objects at will. A manifested galley beggar remains partially on the Ethereal Plane, and can be attacked by opponents on either the Material Plane or the Ethereal Plane.</p><p></p><p>A galley beggar has two home planes, the Material Plane and the Ethereal Plane. It is not considered extraplanar when on either of these planes.</p><p></p><p><strong>Rejuvenation (Su):</strong> It's difficult to destroy a galley beggar through simple combat: The "destroyed" spirit will often restore itself in 2d4 days. Even the most powerful spells are usually only temporary solutions. A galley beggar that would otherwise be destroyed returns to its old haunts with a successful level check (1d20 + galley beggar's HD) against DC 13. As a rule, the only way to get rid of a galley beggar for sure is to <span style="color: Red"><strong>X</strong></span>.</p><p><strong></strong></p><p><strong>Turn Resistance (Ex):</strong> A galley beggar has +2 turn resistance. Should a manifested galley beggar be successfully turned it is forced to stop manifesting, remaining ethereal for the duration of the turning.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5264395, member: 57383"] Blast, I meant to put Manifestation, not Malevolence in the above list. Anyhow, here are writeups for the other Ghost-based Powers I fancy for them. Any ideas on how to overcome their Rejuvenation?: [B]Eldritch Glow (Su):[/B] A galley beggar can surround itself with an eerie light with the same effects as the [I]faerie fire[/I] spell. This light allows the galley beggar to use its frightful appearance power in conditions of darkness. Galley beggars can create or extinguish their eldritch glow as a free action. [B]Ghostly Hand (Su):[/B] A manifested galley beggar can telekinetically move small objects as by the [I]mage hand[/I] spell, except its ghostly hand has a range of touch. [B]Manifestation (Su):[/B] A galley beggar spends most of its time on the Ethereal Plane were, as an ethereal creature, it cannot affect or be affected by anything in the material world. When a galley beggar manifests, it partly enters the Material Plane and becomes visible but incorporeal on the Material Plane. Galley beggars can not manifest in daylight (either natural or from the [I]daylight[/I] spell) or within the area of a [I]consecrate[/I], [I]hallow[/I], [I]magic circle [/I]or similar apotropaic spell - they have to manifest during the night, underground or in other areas of darkness. A manifested galley beggar can be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source. A manifested galley beggar can pass through solid objects at will. A manifested galley beggar remains partially on the Ethereal Plane, and can be attacked by opponents on either the Material Plane or the Ethereal Plane. A galley beggar has two home planes, the Material Plane and the Ethereal Plane. It is not considered extraplanar when on either of these planes. [B]Rejuvenation (Su):[/B] It's difficult to destroy a galley beggar through simple combat: The "destroyed" spirit will often restore itself in 2d4 days. Even the most powerful spells are usually only temporary solutions. A galley beggar that would otherwise be destroyed returns to its old haunts with a successful level check (1d20 + galley beggar's HD) against DC 13. As a rule, the only way to get rid of a galley beggar for sure is to [COLOR=Red][B]X[/B][/COLOR]. [B] Turn Resistance (Ex):[/B] A galley beggar has +2 turn resistance. Should a manifested galley beggar be successfully turned it is forced to stop manifesting, remaining ethereal for the duration of the turning. [/QUOTE]
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