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Special Conversion Thread: Moldvay's Undead
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<blockquote data-quote="Cleon" data-source="post: 5266698" data-attributes="member: 57383"><p>Okay, I'll revise the Special Abilities list to include those 3 powers.</p><p></p><p>I'll also modify the Horrifying Appearance so it doesn't include manifestation - since you don't like it <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /><img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /> - and I'll do a proposal for invisibility while I'm at it.</p><p></p><p>Finally, I'd like to curb Deathly Shriek so it only works at night against creatures which don't have any anti-evil spells on them.</p><p></p><p>Revising...</p><p></p><p><strong>Eldritch Glow (Su):</strong> A galley beggar can surround itself with an eerie light with the same effects as the <em>faerie fire</em> spell. This light allows the galley beggar to use its frightful appearance power in conditions of darkness. Galley beggars can create or extinguish their eldritch glow as a free action.</p><p></p><p> <strong>Deathly Shriek (Su):</strong> Once per day, a galley beggar can utter a horrifying scream. <span style="color: Red">A galley beggar's deathly shriek can not harm any creature that is in daylight (natural or from a <em>daylight</em> spell) or that is protected by a <em>consecrate, magic circle against evil</em>,<em> protection from evil</em> or similar spell.</span> Otherwise, any living creature within 60 feet that hears this deathly shriek must succeed on a DC 14 Fortitude save or immediately take 1d4 points of Strength damage, 1d4 points of Dexterity damage, and 1d4 points of Constitution damage. A creature that successfully saves against this effect cannot be affected by the same galley beggar's deathly shriek for 24 hours. The save DC is Charisma-based. </p><p></p><p><strong>Frightful Appearance (Su):</strong> A galley beggar can unsettle foes with its mere presence. The ability takes effect automatically whenever the beggar attacks, charges, <span style="color: Red">or suddenly appears (usually by dropping its <em>greater invisibility</em>)</span>. Creatures within a radius of 60 feet are subject to the effect unless they have more HD than the galley beggar. A potentially affected creature that succeeds on a DC 14 Will save remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with up to half the beggar's HD become panicked for 4d6 rounds, while those with more HD become shaken for 4d6 rounds. The save DC is Charisma-based.</p><p> </p><p><strong>Ghostly Hand (Su):</strong> A galley beggar can telekinetically move small objects as by the <em>mage hand</em> spell, except its ghostly hand has a range of touch.</p><p></p><p><strong>Greater Invisibility (Su):</strong> A galley beggar is normally invisible. A galley beggar can suppress its invisibility as a free action, but can not become visible in daylight (natural or from the <em>daylight</em> spell). An invisible galley beggar can not use its frightful appearance special attack on creatures unable to see invisible creatures. Galley beggars can resume their <em>greater invisibility</em> as a free action. </p><p> </p><p><strong>Turn Resistance (Ex):</strong> A galley beggar has +2 turn resistance.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5266698, member: 57383"] Okay, I'll revise the Special Abilities list to include those 3 powers. I'll also modify the Horrifying Appearance so it doesn't include manifestation - since you don't like it :-S:.-( - and I'll do a proposal for invisibility while I'm at it. Finally, I'd like to curb Deathly Shriek so it only works at night against creatures which don't have any anti-evil spells on them. Revising... [B]Eldritch Glow (Su):[/B] A galley beggar can surround itself with an eerie light with the same effects as the [I]faerie fire[/I] spell. This light allows the galley beggar to use its frightful appearance power in conditions of darkness. Galley beggars can create or extinguish their eldritch glow as a free action. [B]Deathly Shriek (Su):[/B] Once per day, a galley beggar can utter a horrifying scream. [COLOR=Red]A galley beggar's deathly shriek can not harm any creature that is in daylight (natural or from a [I]daylight[/I] spell) or that is protected by a [I]consecrate, magic circle against evil[/I],[I] protection from evil[/I] or similar spell.[/COLOR] Otherwise, any living creature within 60 feet that hears this deathly shriek must succeed on a DC 14 Fortitude save or immediately take 1d4 points of Strength damage, 1d4 points of Dexterity damage, and 1d4 points of Constitution damage. A creature that successfully saves against this effect cannot be affected by the same galley beggar's deathly shriek for 24 hours. The save DC is Charisma-based. [B]Frightful Appearance (Su):[/B] A galley beggar can unsettle foes with its mere presence. The ability takes effect automatically whenever the beggar attacks, charges, [COLOR=Red]or suddenly appears (usually by dropping its [I]greater invisibility[/I])[/COLOR]. Creatures within a radius of 60 feet are subject to the effect unless they have more HD than the galley beggar. A potentially affected creature that succeeds on a DC 14 Will save remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with up to half the beggar's HD become panicked for 4d6 rounds, while those with more HD become shaken for 4d6 rounds. The save DC is Charisma-based. [B]Ghostly Hand (Su):[/B] A galley beggar can telekinetically move small objects as by the [I]mage hand[/I] spell, except its ghostly hand has a range of touch. [B]Greater Invisibility (Su):[/B] A galley beggar is normally invisible. A galley beggar can suppress its invisibility as a free action, but can not become visible in daylight (natural or from the [I]daylight[/I] spell). An invisible galley beggar can not use its frightful appearance special attack on creatures unable to see invisible creatures. Galley beggars can resume their [I]greater invisibility[/I] as a free action. [B]Turn Resistance (Ex):[/B] A galley beggar has +2 turn resistance. [/QUOTE]
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