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Special Conversion Thread: Moldvay's Undead
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<blockquote data-quote="Shade" data-source="post: 5326651" data-attributes="member: 287"><p>Heck yeah! That ranks as one of my favorite conversions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p><a href="http://www.enworld.org/cc/converted/view_c.php?CreatureID=1663" target="_blank">Creature Catalog - Preview Creature</a></p><p></p><p>The saraph actually became the <a href="http://www.enworld.org/cc/converted/view_c.php?CreatureID=988" target="_blank">Sollux</a> as D&D evolved.</p><p></p><p>I'll pass on "generic Donald Duck clone" until April.</p><p></p><p>Moldvay may have suggested some variant undead without stat blocks in some of those articles, but otherwise, I think this thread is truly finished (unless we decide to do Dracula).</p><p></p><p>Actually, what the heck, Halloween's approaching!</p><p></p><p><strong>DRACULA (Vlad Tepes)</strong></p><p>FREQUENCY: Unique</p><p>NO. APPEARING: 2</p><p>ARMOR CLASS: -1 (-4 with dexterity)</p><p>MOVE: 12”/18”</p><p>HIT DICE: 12 (96 hp)</p><p>% IN LAIR: 10%</p><p>TREASURE TYPE: G</p><p>NO. OF ATTACKS: 2 (by touch or weapon)</p><p>DAMAGE/ATTACK: 1-8 (+7)</p><p>SPECIAL ATTACKS: Energy drain, hypnosis, +4 to hit in combat</p><p>SPECIAL DEFENSES: +1 or better weapon to hit</p><p>MAGIC RESISTANCE: 25%</p><p>INTELLIGENCE: Exceptional</p><p>ALIGNMENT! Chaotic evil</p><p>SIZE: M</p><p>PSIONIC ABILITY: 204</p><p>Attack/Defense Modes: B,C/J</p><p>S: 19</p><p>D: 17</p><p>I: 17</p><p>C: 19</p><p>W: 17</p><p>CH: 17</p><p></p><p>Dracula is similar to the usual AD&D game vampire in the Monster Manual, except as noted in this article. His strength is 19 (as per Legends & Lore), and he can wield a long sword if he so desires, doing 8-15 hp damage per attack (the weapon may be magical as well). Dracula can regenerate 5 hp per melee round. Garlic, mirrors, and holy symbols only cause him to hesitate 1-2 rounds because of his strength of will, and he can survive up to 10 rounds in sunlight or running water.</p><p></p><p>Dracula is assumed to have been reborn as a true vampire after his death, perhaps being summoned to a magical universe by an unlucky wizard. It is highly likely that he would make use of magical weapons and items in an AD&D game world, selecting those items appropriate to warriors since he had no skill at magic or the priesthood in life. Magical rings, amulets, scrolls of protection, swords and daggers, and similar items would be preferred.</p><p></p><p>Unlike most vampires, who have been completely overwhelmed by their transition into the undead, Dracula can sometimes overcome his undead state of mind by sheer willpower. It is possible that he could be impressed enough by an exceptional display of courage or faithful service on the part of a character or retainer to call off any attacks he is making. It is probable that Dracula will become involved in the politics of whatever world he enters. His relationship with Orcus, demon prince of the undead, is best left to the DM,s imagination.</p><p></p><p>When trying to turn Dracula away, a cleric should consider this monster to be classed in the "special" category. Conversely, though Dracula has no other clerical abilities-as such, he may exert his incredible willpower to force other undead beings into servitude for short periods of time. Treat him as an evil 12th-level cleric, making the usual attempts to call undead into service as per the rules for turning undead.</p><p></p><p>Originally appeared in Dragon Magazine #126 (1987).</p></blockquote><p></p>
[QUOTE="Shade, post: 5326651, member: 287"] Heck yeah! That ranks as one of my favorite conversions. :cool: [url=http://www.enworld.org/cc/converted/view_c.php?CreatureID=1663]Creature Catalog - Preview Creature[/url] The saraph actually became the [URL="http://www.enworld.org/cc/converted/view_c.php?CreatureID=988"]Sollux[/URL] as D&D evolved. I'll pass on "generic Donald Duck clone" until April. Moldvay may have suggested some variant undead without stat blocks in some of those articles, but otherwise, I think this thread is truly finished (unless we decide to do Dracula). Actually, what the heck, Halloween's approaching! [B]DRACULA (Vlad Tepes)[/B] FREQUENCY: Unique NO. APPEARING: 2 ARMOR CLASS: -1 (-4 with dexterity) MOVE: 12”/18” HIT DICE: 12 (96 hp) % IN LAIR: 10% TREASURE TYPE: G NO. OF ATTACKS: 2 (by touch or weapon) DAMAGE/ATTACK: 1-8 (+7) SPECIAL ATTACKS: Energy drain, hypnosis, +4 to hit in combat SPECIAL DEFENSES: +1 or better weapon to hit MAGIC RESISTANCE: 25% INTELLIGENCE: Exceptional ALIGNMENT! Chaotic evil SIZE: M PSIONIC ABILITY: 204 Attack/Defense Modes: B,C/J S: 19 D: 17 I: 17 C: 19 W: 17 CH: 17 Dracula is similar to the usual AD&D game vampire in the Monster Manual, except as noted in this article. His strength is 19 (as per Legends & Lore), and he can wield a long sword if he so desires, doing 8-15 hp damage per attack (the weapon may be magical as well). Dracula can regenerate 5 hp per melee round. Garlic, mirrors, and holy symbols only cause him to hesitate 1-2 rounds because of his strength of will, and he can survive up to 10 rounds in sunlight or running water. Dracula is assumed to have been reborn as a true vampire after his death, perhaps being summoned to a magical universe by an unlucky wizard. It is highly likely that he would make use of magical weapons and items in an AD&D game world, selecting those items appropriate to warriors since he had no skill at magic or the priesthood in life. Magical rings, amulets, scrolls of protection, swords and daggers, and similar items would be preferred. Unlike most vampires, who have been completely overwhelmed by their transition into the undead, Dracula can sometimes overcome his undead state of mind by sheer willpower. It is possible that he could be impressed enough by an exceptional display of courage or faithful service on the part of a character or retainer to call off any attacks he is making. It is probable that Dracula will become involved in the politics of whatever world he enters. His relationship with Orcus, demon prince of the undead, is best left to the DM,s imagination. When trying to turn Dracula away, a cleric should consider this monster to be classed in the "special" category. Conversely, though Dracula has no other clerical abilities-as such, he may exert his incredible willpower to force other undead beings into servitude for short periods of time. Treat him as an evil 12th-level cleric, making the usual attempts to call undead into service as per the rules for turning undead. Originally appeared in Dragon Magazine #126 (1987). [/QUOTE]
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