Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Moldvay's Undead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5361653" data-attributes="member: 57383"><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Looks sound. Here's the version I came up with.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">The CR looks too high, but it's based on the Enworld conversion of the Sollux which is CR10. I know not giving them the Fire subtype is a bit odd, but fire resistance and the Forged in Fire SQ seemed the best fit to the original.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Besides, I wanted them to be different.<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="color: Orange"><span style="font-size: 15px"><strong>Saraphs</strong></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: Orange">Medium Outsider (Extraplanar)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Hit Dice:</strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange"> 10d8+30 (75 hp)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Initiative:</strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange"> +8</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Speed:</strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange"> 20 ft. (4 squares) in scale mail armor, base speed 30 ft.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Armor Class: </strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange">27 (+3 Dex, +4 natural, +7 armor, +3 shield), touch 13, flat-footed 24</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Base Attack/Grapple:</strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange"> +10/+16</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Attack:</strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange"><em> +1 axiomatic fire outsider bane saraph metal longsword</em> +18 melee (1d8+9 plus 1d6 fire/17-20) or mighty [+6] composite long bow with <em>saraph metal arrows</em> +15 ranged (1d8+7 plus 1d6 fire/x3)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Full Attack: </strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange"><em>+1 axiomatic fire outsider bane saraph metal longsword</em> +18/+13 melee (1d8+9 plus 1d6 fire/17-20) or mighty [+6] composite long bow with <em>saraph metal arrows</em> +15/+10 ranged (1d6+7 plus 1d6 fire/x3)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Space/Reach: </strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange">5 ft./5 ft.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Special Attacks:</strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange"> Master fighter, saraph metal, spell-like abilities</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Special Qualities:</strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange"> Darkvision 60 ft., fire resistance 10, forged in fire, immunity to illusions, immunity to non-magical fire, see invisibility</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Saves: </strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange">Fort +12, Ref +13, Will +12 [includes <em>+2 cloak of resistance</em>]</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Abilities:</strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange"> Str 23, Dex 18, Con 16, Int 14, Wis 17, Cha 14</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Skills:</strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange"> Climb +19, Concentration +16, Diplomacy +17, Handle Animal +17, Intimidate +15, Listen +16, Knowledge (the planes) +15, Ride +19, Sense Motive +16, Spot +16, Survival +3 (+5 on other planes)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Feats: </strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange">Cleave, Combat Expertise, Dodge, Improved Critical (longsword), Improved Initiative <strong>, Mobility, Power Attack, Spring Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Whirlwind Attack</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: Orange"><strong><strong>Environment: </strong></strong></span></span><strong><span style="font-family: 'Verdana'"><span style="color: Orange">Any warm land or underground and the elemental plane of fire</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Organization: </strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange">Solitary, crusade (1 plus 1-5 sollux) or brotherhood (1-6 plus 10-50 sollux and 1 young adult or older gold dragon)</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Challenge Rating:</strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange"> 12</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Treasure:</strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange"> Standard (plus see text)</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Alignment:</strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange"> Usually lawful neutral</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Advancement:</strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange"> 11-15 HD (Medium); 16-30 HD (Large) or by character class</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Level Adjustment:</strong></span></span><span style="font-family: 'Verdana'"><span style="color: Orange"> +4</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"></span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"><em>The warrior standing before you looks like a muscular, crimson-skinned human standing over seven feet tall. His bright yellow hair hangs in braids from beneath his helm. His eyes glow a brilliant red-tinged yellow with intense pink irises. His well-polished weaponry hint at martial discipline. His red-gold scale armor and shield bears an emblem of a blazing sun.</em></span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"></span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange">Saraphs are distant relatives of the efreet. Saraphs are in a continuous state of war with the efreet, and occasionally visit the prime material plane to attack efreet interests there or defend their own prime material holdings from the efreet and their allies. They have a similar kinship to sollux as genies have to jann, but their relationship is far friendlier, with saraphs often acting as leaders to bands of sollux. A saraphs can live in climes as cool as those preferred by humanoids, but is more comfortable in areas of great heat, such as active volcanoes, thermal vents, and hot deserts.</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"></span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange">The bulk of saraph society remains in their homes in the elemental planes of fire. Those saraphs encountered on the Material Plane invariably belong to the Brotherhood of the Sun, a knightly order dedicated to finding and eradicating efreet. Known as Brothers of the Sun (regardless of gender), these knights train constantly, becoming accomplished fighters. They carry armor and weapons made from an unknown red-gold metal that displays magical properties when used by a saraph, and usually carry equipment bearing additional enchantments. Brothers of the Sun are mostly lawful neutral, but some are lawful good.</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"></span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange">The saraphs have an alliance with gold dragons. They may call upon a dragon to help them destroy a particularly strong efreeti plot, and in return they serve gold dragons who have aided the saraph race (guarding the dragon's lair, for example).</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"></span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange">Saraphs enjoy a good meal, but only eat food that is piping hot.</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"></span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange">Saraphs stand just over 7 feet tall and weigh 180 to 240 pounds. Males and females are almost identical in size.</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"></span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange">Saraphs Sun Brothers are selected from the elite, the saraphs presented here had the following ability scores before racial adjustments: Str 15, Dex 12, Con 12, Int 10, Wis 13, Cha 8.</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"></span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange">Saraphs speak Common, Draconic and Ignan.</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"></span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange">The sample saraphs Sun Brother possesses the following equipment (factored into the statistics above): <em>+3 light fortification saraph metal scale mail</em>, <em>heavy saraph metal shield</em>,<em> +1 axiomatic fire outsider bane saraph metal longsword, cloak of resistance +2</em>, mighty [+6] composite longbow with 20 <em>saraph metal arrows</em>, and one <em>saraph metal greater slaying arrow</em> (fire outsiders).</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"></span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>COMBAT</strong></span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange">Saraphs are generally even-tempered and have a somewhat friendly outlook toward other creatures. This does not extend to efreet, however, who they will attack on sight. Saraphs have a very martial culture, and fight with great skill and tactics.</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"></span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Forged in Fire (Ex):</strong> A saraphs takes no damage from natural fire, including nonmagical fires or the flames and heat of the elemental plane of fire. A saraphs gains a +4 bonus on all saving throws against magical heat and fire. This bonus increases by +1 for every five additional hit dice the saraphs attains. Spells and powers which have a special effect upon creatures with the Fire subtype affect a saraphs as if it has the Fire subtype.</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"></span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Master Fighter:</strong> Saraphs possess all of the abilities of a fighter of a level equal to their Hit Dice, including being treated as a fighter for meeting prerequisites for feats and any other purposes. This only applies to highly trained saraphs warrior lords, such as the Brotherhood of the Sun. Within their homeland on the Elemental Plane of Fire there are other castes of saraphs.</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"></span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>Saraph Metal:</strong> This metal looks like a mixture of copper and gold but is as strong as masterwork steel. All saraph metal items are masterwork and gain a +1 enhancement bonus when used by a saraphs. In addition, a saraph metal weapon gains the <em>flaming</em> property when used by a saraphs and a saraphs can cause a saraph metal item to emit light as a <em>continual flame</em> spell at will, the saraphs can switch this light on or off as a free action. These magical properties are due to the saraph metal channeling a saraphs' innate magical abilities, a saraph metal item is only a masterwork item in the hands of a non-saraphs.</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"></span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"><strong>See Invisibility (Su):</strong> As the <em>see invisibility</em> spell, always active, caster level 10th.</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"></span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: Orange"><strong><em>Spell-Like Abilities (Sp):</em></strong> At-will—<em>produce</em> <em>flame</em>, <em>pyrotechnics</em> (DC 14); 3/day—<em>burning hands</em> (DC 13), <em>detect magic</em>, 1/day—<em>dispel magic</em>, <em>fireball</em> (DC 15), <em>fire shield</em> (warm only), <em>hypnotic pattern</em> (DC 14). The caster level is 10th. Save DCs are Charisma-based.</span></span></strong></p></blockquote><p></p>
[QUOTE="Cleon, post: 5361653, member: 57383"] [FONT=Verdana] Looks sound. Here's the version I came up with. The CR looks too high, but it's based on the Enworld conversion of the Sollux which is CR10. I know not giving them the Fire subtype is a bit odd, but fire resistance and the Forged in Fire SQ seemed the best fit to the original. Besides, I wanted them to be different.:lol:[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][COLOR=Orange][SIZE=4][B]Saraphs[/B][/SIZE] Medium Outsider (Extraplanar) [B]Hit Dice:[/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange] 10d8+30 (75 hp) [B]Initiative:[/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange] +8 [B]Speed:[/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange] 20 ft. (4 squares) in scale mail armor, base speed 30 ft. [B]Armor Class: [/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange]27 (+3 Dex, +4 natural, +7 armor, +3 shield), touch 13, flat-footed 24 [B]Base Attack/Grapple:[/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange] +10/+16 [B]Attack:[/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange][I] +1 axiomatic fire outsider bane saraph metal longsword[/I] +18 melee (1d8+9 plus 1d6 fire/17-20) or mighty [+6] composite long bow with [I]saraph metal arrows[/I] +15 ranged (1d8+7 plus 1d6 fire/x3) [B]Full Attack: [/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange][I]+1 axiomatic fire outsider bane saraph metal longsword[/I] +18/+13 melee (1d8+9 plus 1d6 fire/17-20) or mighty [+6] composite long bow with [I]saraph metal arrows[/I] +15/+10 ranged (1d6+7 plus 1d6 fire/x3) [B]Space/Reach: [/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange]5 ft./5 ft. [B]Special Attacks:[/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange] Master fighter, saraph metal, spell-like abilities [B]Special Qualities:[/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange] Darkvision 60 ft., fire resistance 10, forged in fire, immunity to illusions, immunity to non-magical fire, see invisibility [B]Saves: [/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange]Fort +12, Ref +13, Will +12 [includes [I]+2 cloak of resistance[/I]] [B]Abilities:[/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange] Str 23, Dex 18, Con 16, Int 14, Wis 17, Cha 14 [B]Skills:[/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange] Climb +19, Concentration +16, Diplomacy +17, Handle Animal +17, Intimidate +15, Listen +16, Knowledge (the planes) +15, Ride +19, Sense Motive +16, Spot +16, Survival +3 (+5 on other planes) [B]Feats: [/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange]Cleave, Combat Expertise, Dodge, Improved Critical (longsword), Improved Initiative [B], Mobility, Power Attack, Spring Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Whirlwind Attack [B]Environment: [/B][/B][/COLOR][B][/b][/FONT][B][FONT=Verdana][COLOR=Orange]Any warm land or underground and the elemental plane of fire [B]Organization: [/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange]Solitary, crusade (1 plus 1-5 sollux) or brotherhood (1-6 plus 10-50 sollux and 1 young adult or older gold dragon) [B]Challenge Rating:[/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange] 12 [B]Treasure:[/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange] Standard (plus see text) [B]Alignment:[/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange] Usually lawful neutral [B]Advancement:[/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange] 11-15 HD (Medium); 16-30 HD (Large) or by character class [B]Level Adjustment:[/B][/COLOR][/FONT][FONT=Verdana][COLOR=Orange] +4 [I]The warrior standing before you looks like a muscular, crimson-skinned human standing over seven feet tall. His bright yellow hair hangs in braids from beneath his helm. His eyes glow a brilliant red-tinged yellow with intense pink irises. His well-polished weaponry hint at martial discipline. His red-gold scale armor and shield bears an emblem of a blazing sun.[/I] Saraphs are distant relatives of the efreet. Saraphs are in a continuous state of war with the efreet, and occasionally visit the prime material plane to attack efreet interests there or defend their own prime material holdings from the efreet and their allies. They have a similar kinship to sollux as genies have to jann, but their relationship is far friendlier, with saraphs often acting as leaders to bands of sollux. A saraphs can live in climes as cool as those preferred by humanoids, but is more comfortable in areas of great heat, such as active volcanoes, thermal vents, and hot deserts. The bulk of saraph society remains in their homes in the elemental planes of fire. Those saraphs encountered on the Material Plane invariably belong to the Brotherhood of the Sun, a knightly order dedicated to finding and eradicating efreet. Known as Brothers of the Sun (regardless of gender), these knights train constantly, becoming accomplished fighters. They carry armor and weapons made from an unknown red-gold metal that displays magical properties when used by a saraph, and usually carry equipment bearing additional enchantments. Brothers of the Sun are mostly lawful neutral, but some are lawful good. The saraphs have an alliance with gold dragons. They may call upon a dragon to help them destroy a particularly strong efreeti plot, and in return they serve gold dragons who have aided the saraph race (guarding the dragon's lair, for example). Saraphs enjoy a good meal, but only eat food that is piping hot. Saraphs stand just over 7 feet tall and weigh 180 to 240 pounds. Males and females are almost identical in size. Saraphs Sun Brothers are selected from the elite, the saraphs presented here had the following ability scores before racial adjustments: Str 15, Dex 12, Con 12, Int 10, Wis 13, Cha 8. Saraphs speak Common, Draconic and Ignan. The sample saraphs Sun Brother possesses the following equipment (factored into the statistics above): [I]+3 light fortification saraph metal scale mail[/I], [I]heavy saraph metal shield[/I],[I] +1 axiomatic fire outsider bane saraph metal longsword, cloak of resistance +2[/I], mighty [+6] composite longbow with 20 [I]saraph metal arrows[/I], and one [I]saraph metal greater slaying arrow[/I] (fire outsiders). [B]COMBAT[/B] Saraphs are generally even-tempered and have a somewhat friendly outlook toward other creatures. This does not extend to efreet, however, who they will attack on sight. Saraphs have a very martial culture, and fight with great skill and tactics. [B]Forged in Fire (Ex):[/B] A saraphs takes no damage from natural fire, including nonmagical fires or the flames and heat of the elemental plane of fire. A saraphs gains a +4 bonus on all saving throws against magical heat and fire. This bonus increases by +1 for every five additional hit dice the saraphs attains. Spells and powers which have a special effect upon creatures with the Fire subtype affect a saraphs as if it has the Fire subtype. [B]Master Fighter:[/B] Saraphs possess all of the abilities of a fighter of a level equal to their Hit Dice, including being treated as a fighter for meeting prerequisites for feats and any other purposes. This only applies to highly trained saraphs warrior lords, such as the Brotherhood of the Sun. Within their homeland on the Elemental Plane of Fire there are other castes of saraphs. [B]Saraph Metal:[/B] This metal looks like a mixture of copper and gold but is as strong as masterwork steel. All saraph metal items are masterwork and gain a +1 enhancement bonus when used by a saraphs. In addition, a saraph metal weapon gains the [I]flaming[/I] property when used by a saraphs and a saraphs can cause a saraph metal item to emit light as a [I]continual flame[/I] spell at will, the saraphs can switch this light on or off as a free action. These magical properties are due to the saraph metal channeling a saraphs' innate magical abilities, a saraph metal item is only a masterwork item in the hands of a non-saraphs. [B]See Invisibility (Su):[/B] As the [I]see invisibility[/I] spell, always active, caster level 10th. [B][I]Spell-Like Abilities (Sp):[/I][/B] At-will—[I]produce[/I] [I]flame[/I], [I]pyrotechnics[/I] (DC 14); 3/day—[I]burning hands[/I] (DC 13), [I]detect magic[/I], 1/day—[I]dispel magic[/I], [I]fireball[/I] (DC 15), [I]fire shield[/I] (warm only), [I]hypnotic pattern[/I] (DC 14). The caster level is 10th. Save DCs are Charisma-based.[/COLOR][/FONT][/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Moldvay's Undead
Top