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Special Conversion Thread: Plants
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<blockquote data-quote="Cleon" data-source="post: 5123147" data-attributes="member: 57383"><p>Okay, here's a first shot at it. Some of the numbers may need tweaking, but I think it covers everything:</p><p></p><p>EDIT: Oops, forgot to mention the drowning risk.</p><p></p><p>EDITED EDIT: Added how big the dang thing is.</p><p></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="font-size: 12px"><strong>Giant Bladderwort (CR 1)</strong></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="font-size: 12px"><strong></strong></span>A giant bladderwort is a rootless water plant found floating in stagnant marshes. </span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">These carnivorous plants</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"> float just below the surface of the water, appearing to be a harmless mat of vegetation. It requires a DC20 Spot or Knowledge (nature) check to notice the plant is dangerous. A typical giant bladderwort is between 20 and 30 feet across.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">Giant bladderworts</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"> trap prey inside translucent bladders about 4 feet across, each plant has 1d10+10 such traps, each bladder-trap occupies a separate 5-foot square. The bladders contain a partial vacuum, as soon as a creature bumps into a bladder it pops open and the water rushing into the vacuum will suck all creatures with 5 feet of the bladder into the trap unless they succeed at a [<strong><span style="color: red">DC 15 Reflex save?</span></strong>]. The plant then releases digestive enzymes that do 1d4 points of acid damage per round to all organic creatures (or objects) trapped by the bladder. Note that since the bladder is flooded with water, any air-breathing creature trapped within it also risks drowning.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">A trapped creature can break free with a DC 20 Strength check, or cut their way out by using a light slashing or piercing weapon to deal 10 points of damage to the bladder (AC 12, hardness 5). Once a creature exits, elastic action closes the hole; another trapped opponent must make their own escape.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Each bladder can trap 1 Medium-sized creature, 2 Small creatures, 8 Tiny creatures, 32 Diminutive creatures or 128 Fine creatures.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Each bladder can only trigger its trap once per day. It requires 24 hours for the trap to reseal and restore its partial vacuum after the plant finishes digesting any meal it has trapped.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Damage to the bladder-traps does not harm the plant, to kill a giant bladderwort its floating main body must be destroyed (AC 14, hardness 5, 40 hit points).</span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5123147, member: 57383"] Okay, here's a first shot at it. Some of the numbers may need tweaking, but I think it covers everything: EDIT: Oops, forgot to mention the drowning risk. EDITED EDIT: Added how big the dang thing is. [FONT=Verdana][SIZE=2][SIZE=3][B]Giant Bladderwort (CR 1) [/B][/SIZE]A giant bladderwort is a rootless water plant found floating in stagnant marshes. [/SIZE][/FONT][FONT=Verdana][SIZE=2]These carnivorous plants[/SIZE][/FONT][FONT=Verdana][SIZE=2] float just below the surface of the water, appearing to be a harmless mat of vegetation. It requires a DC20 Spot or Knowledge (nature) check to notice the plant is dangerous. A typical giant bladderwort is between 20 and 30 feet across. [/SIZE][/FONT][FONT=Verdana][SIZE=2]Giant bladderworts[/SIZE][/FONT][FONT=Verdana][SIZE=2] trap prey inside translucent bladders about 4 feet across, each plant has 1d10+10 such traps, each bladder-trap occupies a separate 5-foot square. The bladders contain a partial vacuum, as soon as a creature bumps into a bladder it pops open and the water rushing into the vacuum will suck all creatures with 5 feet of the bladder into the trap unless they succeed at a [[B][COLOR=red]DC 15 Reflex save?[/COLOR][/B]]. The plant then releases digestive enzymes that do 1d4 points of acid damage per round to all organic creatures (or objects) trapped by the bladder. Note that since the bladder is flooded with water, any air-breathing creature trapped within it also risks drowning. A trapped creature can break free with a DC 20 Strength check, or cut their way out by using a light slashing or piercing weapon to deal 10 points of damage to the bladder (AC 12, hardness 5). Once a creature exits, elastic action closes the hole; another trapped opponent must make their own escape. Each bladder can trap 1 Medium-sized creature, 2 Small creatures, 8 Tiny creatures, 32 Diminutive creatures or 128 Fine creatures. Each bladder can only trigger its trap once per day. It requires 24 hours for the trap to reseal and restore its partial vacuum after the plant finishes digesting any meal it has trapped. Damage to the bladder-traps does not harm the plant, to kill a giant bladderwort its floating main body must be destroyed (AC 14, hardness 5, 40 hit points).[/SIZE][/FONT] [/QUOTE]
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