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Special Conversion Thread: Plants
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<blockquote data-quote="Shade" data-source="post: 5142291" data-attributes="member: 287"><p>Updated.</p><p></p><p>Here's the pitcher plant...</p><p></p><p><strong>PITCHER PLANT, Giant</strong></p><p>FREQUENCY: Uncommon</p><p>NO. APPEARING: 2-8</p><p>ARMOR CLASS: 6</p><p>MOVE: Nil</p><p>HIT DICE: See below</p><p>% IN LAIR: 100%</p><p>TREASURE TYPE: J, K (10%)</p><p>NO. OF ATTACKS: 1 grab</p><p>DAMAGE/ATTACK: See below</p><p>SPECIAL ATTACKS: Drowning; dissolving</p><p>SPECIAL DEFENSES: Nil</p><p>MAGIC RESISTANCE: Standard</p><p>INTELLIGENCE: Non-</p><p>ALIGNMENT: Neutral</p><p>SIZE: L (5'-8' tall)</p><p>PSIONIC ABILITY: Nil</p><p>Attack/Defense Modes: Nil</p><p>LEVEL/X.P. VALUE: VI/638</p><p></p><p>The most passive of all known carnivorous plants, the normally small-sized pitcher plant has sometimes evolved into a much larger and more aggressive creature, though it is still not as dangerous as others of its kind. The plant is shaped like a giant green vase made up of toughened base leaves tightly woven together with small vines. There is an opening at the top of the vase, and the plant is usually half to two-thirds full of rainwater.</p><p></p><p>A whiplike organ, about four inches thick, extends from the lip of the vase's mouth; this whip is 20 feet long and able to attack and coil about a creature (rolling to hit as a 6 HD monster), lift up to 80 lbs.,and drop the prey into the vase. The victim usually drowns in 3-6 rounds unless it can swim; even then, however, the plant releases acids into the water which do 1-4 points of damage per round to the victim until it is eventually killed and dissolved. The acids are not strong enough to harm metals except over very long periods of time, so a victims' money, armor, and weapons will often be found inside the vase. The plant detects nearby prey through a series of pressure-sensitive vines buried within a 10' radius around it. Only those creatures light enough to be lifted up will be attacked.</p><p></p><p>Rescuing victims trapped inside a pitcher plant can be difficult. If 12 hp of damage can be inflicted on the walls of the plant's vase, the acidic water will leak out, but the victim will still not be able to escape, since sharp spines grow along the inside walls of the plant and prevent all climbing attempts (unless the victim IS very determined, in which case 6-24 points of damage will be inflicted during the escape attempt, successful or not). If 48 hp of damage are inflicted on the walls of the plant, the vase will fall apart, and the victim may escape easily.</p><p></p><p>The plant has no hit dice as such, but will die if 100 hp of damage or more is inflicted on the vase.</p><p> </p><p>Originally appeared in Dragon Magazine #89 (1984).</p></blockquote><p></p>
[QUOTE="Shade, post: 5142291, member: 287"] Updated. Here's the pitcher plant... [B]PITCHER PLANT, Giant[/B] FREQUENCY: Uncommon NO. APPEARING: 2-8 ARMOR CLASS: 6 MOVE: Nil HIT DICE: See below % IN LAIR: 100% TREASURE TYPE: J, K (10%) NO. OF ATTACKS: 1 grab DAMAGE/ATTACK: See below SPECIAL ATTACKS: Drowning; dissolving SPECIAL DEFENSES: Nil MAGIC RESISTANCE: Standard INTELLIGENCE: Non- ALIGNMENT: Neutral SIZE: L (5'-8' tall) PSIONIC ABILITY: Nil Attack/Defense Modes: Nil LEVEL/X.P. VALUE: VI/638 The most passive of all known carnivorous plants, the normally small-sized pitcher plant has sometimes evolved into a much larger and more aggressive creature, though it is still not as dangerous as others of its kind. The plant is shaped like a giant green vase made up of toughened base leaves tightly woven together with small vines. There is an opening at the top of the vase, and the plant is usually half to two-thirds full of rainwater. A whiplike organ, about four inches thick, extends from the lip of the vase's mouth; this whip is 20 feet long and able to attack and coil about a creature (rolling to hit as a 6 HD monster), lift up to 80 lbs.,and drop the prey into the vase. The victim usually drowns in 3-6 rounds unless it can swim; even then, however, the plant releases acids into the water which do 1-4 points of damage per round to the victim until it is eventually killed and dissolved. The acids are not strong enough to harm metals except over very long periods of time, so a victims' money, armor, and weapons will often be found inside the vase. The plant detects nearby prey through a series of pressure-sensitive vines buried within a 10' radius around it. Only those creatures light enough to be lifted up will be attacked. Rescuing victims trapped inside a pitcher plant can be difficult. If 12 hp of damage can be inflicted on the walls of the plant's vase, the acidic water will leak out, but the victim will still not be able to escape, since sharp spines grow along the inside walls of the plant and prevent all climbing attempts (unless the victim IS very determined, in which case 6-24 points of damage will be inflicted during the escape attempt, successful or not). If 48 hp of damage are inflicted on the walls of the plant, the vase will fall apart, and the victim may escape easily. The plant has no hit dice as such, but will die if 100 hp of damage or more is inflicted on the vase. Originally appeared in Dragon Magazine #89 (1984). [/QUOTE]
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