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Special Conversion Thread: Plants
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<blockquote data-quote="Cleon" data-source="post: 5143655" data-attributes="member: 57383"><p>Reading this I'm not 100% convinced it shouldn't be a hazard. It may  make an attack roll with its "whip", but so does an arrow trap.</p><p></p><p>Still, I'm game to make it a full monster.</p><p></p><p></p><p></p><p><strong>Strength 21</strong> looks about right.</p><p></p><p><strong>Dexterity 12</strong> seems too high for "The most passive of all known carnivorous plants". Maybe halve it to 6?</p><p></p><p><strong>Constitution 14</strong> should probably be way higher. If an average specimen has 100 hit points. It would need a Con of 34-37 to get that many hit points with 6 Hit Dice. That seems way too high, so maybe we should fiddle it. Here are a couple of cheats we could use:</p><p></p><p>We could give it bonus Hit Points equal to a Construct?</p><p> - 6 Plant Hit Dice, Con 24 and +30 bonus hp would give it 99 hit points.</p><p></p><p>We could give it a "half damage from weapons" SQ and around 50 hit points, so it effectively takes 100 hits to kill?</p><p> - 6 Plant Hit Dice and Con 18-19 would give it 51 hit points.</p><p></p><p>Of those two, I prefer the "half damage" approach, since it's simpler.</p><p></p><p><strong>Intelligence 2</strong> needs cutting to zero, since it's mindless.</p><p></p><p><strong>Wisdom 11</strong> might as well stay.</p><p></p><p><strong>Charisma 6</strong> seems rather high. I'd prefer Cha 3 like a Tendriculos.</p><p></p><p>Put that together and I propose:</p><p></p><p><strong>Giant Pitcher Plant:</strong> Str 21, Dex 6, Con 18, Int -, Wis 11, Cha 3</p></blockquote><p></p>
[QUOTE="Cleon, post: 5143655, member: 57383"] Reading this I'm not 100% convinced it shouldn't be a hazard. It may make an attack roll with its "whip", but so does an arrow trap. Still, I'm game to make it a full monster. [B]Strength 21[/B] looks about right. [B]Dexterity 12[/B] seems too high for "The most passive of all known carnivorous plants". Maybe halve it to 6? [B]Constitution 14[/B] should probably be way higher. If an average specimen has 100 hit points. It would need a Con of 34-37 to get that many hit points with 6 Hit Dice. That seems way too high, so maybe we should fiddle it. Here are a couple of cheats we could use: We could give it bonus Hit Points equal to a Construct? - 6 Plant Hit Dice, Con 24 and +30 bonus hp would give it 99 hit points. We could give it a "half damage from weapons" SQ and around 50 hit points, so it effectively takes 100 hits to kill? - 6 Plant Hit Dice and Con 18-19 would give it 51 hit points. Of those two, I prefer the "half damage" approach, since it's simpler. [B]Intelligence 2[/B] needs cutting to zero, since it's mindless. [B]Wisdom 11[/B] might as well stay. [B]Charisma 6[/B] seems rather high. I'd prefer Cha 3 like a Tendriculos. Put that together and I propose: [B]Giant Pitcher Plant:[/B] Str 21, Dex 6, Con 18, Int -, Wis 11, Cha 3 [/QUOTE]
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