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Special Conversion Thread: Plants
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<blockquote data-quote="Cleon" data-source="post: 5144843" data-attributes="member: 57383"><p>As you like.</p><p></p><p>I don't think they'd be as tough and woody as a treant, so I'd prefer DR 5/slashing.</p><p></p><p>What shall we do about trap/consume SA?</p><p></p><p>They've got a 20-foot reach "whip" with which they pull victims into their pitcher.</p><p></p><p>An Improved Grab melee attack followed by a modified Swallow Whole?</p><p></p><p>The Improved Grab is straightforward.</p><p></p><p>Modifying Swallow Whole to something closer to the giant pitcher plant's special attack will create something quite a difference to the "standard" Swallow Whole, so I think we'd better rename it. I like "Drowning Vase".</p><p></p><p>How about the following:<p style="margin-left: 20px"><span style="color: White"><strong>Improved Grab (Ex):</strong> To use this ability, a giant pitcher plant must hit with its tendril attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to trap the foe in its drowning vase the following round.<strong></strong></span></p> <p style="margin-left: 20px"><span style="color: White"><strong></strong></span></p> <p style="margin-left: 20px"><span style="color: White"><strong>Drowning Vase (Ex):</strong> A giant pitcher plant can trap grabbed opponent of a smaller size than itself inside its vase-shaped body by making a successful grapple check. The vase is half-filled with water, so trapped creatures that can not swim may drown. The trapped creature takes </span><span style="color: White"><span style="color: Red"><strong>1d4</strong></span> points of acid damage per round from the pitcher plant's digestive juices.</span></p> <p style="margin-left: 20px"><span style="color: White"></span> </p> <p style="margin-left: 20px"><span style="color: White">A trapped creature can try to climb out by making two successive DC </span><span style="color: White"><span style="color: Red"><strong>X</strong></span> Climb checks, but the inside of the vase is lined with sharp spines which inflicts <span style="color: Red"><strong>2d4</strong></span> points of piercing damage for each Climb check that is attempted. A trapped creature can cut its way out by using a light slashing or piercing weapon to reduce the plant's hit points to zero, which causes the entire vase to fall apart and release its contents. If the plant takes <span style="color: Red"><strong>12 </strong></span>hit points of slashing or piercing damage the vase walls will be perforated, causing all the water inside to flow out; the swallowed creatures will then not risk drowning, but will continue to take acid damage.</span><span style="color: White"></span></p> <p style="margin-left: 20px"><span style="color: White"></span></p> <p style="margin-left: 20px"><span style="color: White">A Large giant pitcher plant can trap 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents in its drowning vase.</span></p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="Cleon, post: 5144843, member: 57383"] As you like. I don't think they'd be as tough and woody as a treant, so I'd prefer DR 5/slashing. What shall we do about trap/consume SA? They've got a 20-foot reach "whip" with which they pull victims into their pitcher. An Improved Grab melee attack followed by a modified Swallow Whole? The Improved Grab is straightforward. Modifying Swallow Whole to something closer to the giant pitcher plant's special attack will create something quite a difference to the "standard" Swallow Whole, so I think we'd better rename it. I like "Drowning Vase". How about the following:[INDENT][COLOR=White][B]Improved Grab (Ex):[/B] To use this ability, a giant pitcher plant must hit with its tendril attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to trap the foe in its drowning vase the following round.[B] Drowning Vase (Ex):[/B] A giant pitcher plant can trap grabbed opponent of a smaller size than itself inside its vase-shaped body by making a successful grapple check. The vase is half-filled with water, so trapped creatures that can not swim may drown. The trapped creature takes [/COLOR][COLOR=White][COLOR=Red][B]1d4[/B][/COLOR] points of acid damage per round from the pitcher plant's digestive juices. [/COLOR] [/INDENT][INDENT][COLOR=White]A trapped creature can try to climb out by making two successive DC [/COLOR][COLOR=White][COLOR=Red][B]X[/B][/COLOR] Climb checks, but the inside of the vase is lined with sharp spines which inflicts [COLOR=Red][B]2d4[/B][/COLOR] points of piercing damage for each Climb check that is attempted. A trapped creature can cut its way out by using a light slashing or piercing weapon to reduce the plant's hit points to zero, which causes the entire vase to fall apart and release its contents. If the plant takes [COLOR=Red][B]12 [/B][/COLOR]hit points of slashing or piercing damage the vase walls will be perforated, causing all the water inside to flow out; the swallowed creatures will then not risk drowning, but will continue to take acid damage.[/COLOR][COLOR=White] A Large giant pitcher plant can trap 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents in its drowning vase.[/COLOR] [/INDENT] [/QUOTE]
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