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Special Conversion Thread: Plants
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<blockquote data-quote="Cleon" data-source="post: 5162658" data-attributes="member: 57383"><p>Yes, we can steal some stuff from that. I'd prefer to leave the relevant bits of an entangle spell's mechanics in the description, just to save the poor hardworking DM from having to look it up.</p><p></p><p>I am curious why that write-up gives a caster level, since as its range and duration are no longer level-dependent, and the ability can't be dispelled, there doesn't seem any use for one.</p><p></p><p>Revising my previous proposal I think I'll go for immediate action rather than free.</p><p></p><p><strong>Entangling Roots (Ex):</strong> Using specialized root-tendrils, a clubthorn can entangle creatures within its reach as an immediate action. All creatures within the area must succeed at a DC Y Reflex save or be entangled and held fast, those that save can still move at half speed through the area, but the clubthorn can try to entangle them again on subsequent rounds. Creatures entangled by the roots can break free and move half their normal speed by using a full-round action to make a DC Z Strength check or a DC Z Escape Artist check. The effect lasts until the clubthorn dies or decides to end it (a free action). The save DC is Strength-based, with a +4 racial bonus on the Escape Artist check. </p><p></p><p>I can't put in DCs because we haven't started on the stats yet!</p><p></p><p>Speaking of which...</p><p></p><p>Shall we start it as a Medium-sized plant and work up?</p><p></p><p>My original proposal for the size stages was 1-2 HD for a sapling, but I feel we'd be better off starting at 2 HD:</p><p></p><p>I'm thinking something like...</p><p></p><p><strong>Clubthorn, Sapling</strong></p><p>Medium Plant</p><p>Hit Dice: 2d8+4 (13 hp)</p><p>Speed: 5 ft. (1 squares)</p><p>Armor Class: 15 (+1 Dex, +4 natural) touch 11, flat-footed 14</p><p>Base Attack/Grapple: +1/+2</p><p>Attack: Slam +3 melee (1d4+1)</p><p>Full Attack: 2 slams +3 melee (1d4+1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Adhesive sap, entangling roots</p><p>Special Qualities: DR 3/slashing and piercing, low-light vision, plant traits</p><p>Saves: Fort +5, Ref +1, Will +0</p><p>Abilities: Str 12, Dex 13, Con 14, Int 1, Wis 10, Cha 3</p><p>Skills: 5 - all in Listen +?</p><p>Feats: 1 - Weapon Focus (slam)?</p><p>Environment: Warm swamps and forests</p><p>Organization: Solitary or pair</p><p>Challenge Rating: ?</p><p>Treasure: Standard</p><p>Alignment: Always neutral</p><p>Advancement: 3-5 HD (Large), 6-10 HD (Huge), 11-18 HD (Gargantuan)</p><p>Level Adjustment: —</p><p></p><p>Combat Stuff</p><p></p><p><strong>Clubthorn, Young Tree</strong></p><p>Large Plant</p><p> Hit Dice: 3d8+12 (25 hp)</p><p>Speed: 5 ft. (1 squares)</p><p> Armor Class: 15 (-1 size, +6 natural) touch 9, flat-footed 15</p><p> Base Attack/Grapple: +2/+11</p><p> Attack: Slam +7 melee (1d6+5)</p><p> Full Attack: 4 slams +7 melee (1d6+5)</p><p> Space/Reach: 10 ft./10 ft.</p><p> Special Attacks: Adhesive sap, entangling roots</p><p> Special Qualities: DR 5/slashing and piercing, low-light vision, plant traits</p><p> Saves: Fort +7, Ref +1, Will +1</p><p> Abilities: Str 20, Dex 11, Con 18, Int 1, Wis 10, Cha 3</p><p> Skills: 6 - all in Listen +?</p><p> Feats: 2 - Power Attack, Weapon Focus (slam) ?</p><p>Challenge Rating: ?</p><p> </p><p><strong>Clubthorn, Mature Tree</strong></p><p> Huge Plant</p><p> Hit Dice: 6d8+36 (63 hp)</p><p> Speed: 5 ft. (1 squares)</p><p> Armor Class: 16 (-2 size, -1 Dex, +9 natural) touch 7, flat-footed 16</p><p> Base Attack/Grapple: +4/+21</p><p> Attack: Slam +12 melee (1d8+9)</p><p> Full Attack: 6 slams +12 melee (1d8+9)</p><p> Space/Reach: 15 ft./15 ft.</p><p> Special Attacks: Adhesive sap, entangling roots</p><p> Special Qualities: DR 5/slashing and piercing, low-light vision, plant traits</p><p> Saves: Fort +11, Ref +3, Will +2</p><p> Abilities: Str 28, Dex 9, Con 22, Int 1, Wis 10, Cha 3</p><p> Skills: 9 - all in Listen +?</p><p> Feats: 3 - Lightning Reflexes, Power Attack, Weapon Focus (slam) ?</p><p>Challenge Rating: ?</p><p> </p><p> <strong>Clubthorn, Old Tree</strong></p><p> Gargantuan Plant</p><p> Hit Dice: 11d8+36 (63 hp)</p><p> Speed: 5 ft. (1 squares)</p><p> Armor Class: 18 (-4 size, -1 Dex, +13 natural) touch 5, flat-footed 18</p><p> Base Attack/Grapple: +8/+33</p><p> Attack: Slam +18 melee (2d6+13)</p><p> Full Attack: 8 slams +18 melee (2d6+13)</p><p> Space/Reach: 20 ft./20 ft.</p><p> Special Attacks: Adhesive sap, entangling roots</p><p> Special Qualities: DR 5/slashing and piercing, low-light vision, plant traits</p><p> Saves: Fort +15, Ref +4, Will +3</p><p> Abilities: Str 36, Dex 9, Con 26, Int 1, Wis 10, Cha 3</p><p> Skills: 14 - all in Listen +?</p><p> Feats: 4 - Lightning Reflexes, Power Attack, Weapon Focus (slam) plus one more?</p><p>Challenge Rating: ?</p></blockquote><p></p>
[QUOTE="Cleon, post: 5162658, member: 57383"] Yes, we can steal some stuff from that. I'd prefer to leave the relevant bits of an entangle spell's mechanics in the description, just to save the poor hardworking DM from having to look it up. I am curious why that write-up gives a caster level, since as its range and duration are no longer level-dependent, and the ability can't be dispelled, there doesn't seem any use for one. Revising my previous proposal I think I'll go for immediate action rather than free. [B]Entangling Roots (Ex):[/B] Using specialized root-tendrils, a clubthorn can entangle creatures within its reach as an immediate action. All creatures within the area must succeed at a DC Y Reflex save or be entangled and held fast, those that save can still move at half speed through the area, but the clubthorn can try to entangle them again on subsequent rounds. Creatures entangled by the roots can break free and move half their normal speed by using a full-round action to make a DC Z Strength check or a DC Z Escape Artist check. The effect lasts until the clubthorn dies or decides to end it (a free action). The save DC is Strength-based, with a +4 racial bonus on the Escape Artist check. I can't put in DCs because we haven't started on the stats yet! Speaking of which... Shall we start it as a Medium-sized plant and work up? My original proposal for the size stages was 1-2 HD for a sapling, but I feel we'd be better off starting at 2 HD: I'm thinking something like... [B]Clubthorn, Sapling[/B] Medium Plant Hit Dice: 2d8+4 (13 hp) Speed: 5 ft. (1 squares) Armor Class: 15 (+1 Dex, +4 natural) touch 11, flat-footed 14 Base Attack/Grapple: +1/+2 Attack: Slam +3 melee (1d4+1) Full Attack: 2 slams +3 melee (1d4+1) Space/Reach: 5 ft./5 ft. Special Attacks: Adhesive sap, entangling roots Special Qualities: DR 3/slashing and piercing, low-light vision, plant traits Saves: Fort +5, Ref +1, Will +0 Abilities: Str 12, Dex 13, Con 14, Int 1, Wis 10, Cha 3 Skills: 5 - all in Listen +? Feats: 1 - Weapon Focus (slam)? Environment: Warm swamps and forests Organization: Solitary or pair Challenge Rating: ? Treasure: Standard Alignment: Always neutral Advancement: 3-5 HD (Large), 6-10 HD (Huge), 11-18 HD (Gargantuan) Level Adjustment: — Combat Stuff [B]Clubthorn, Young Tree[/B] Large Plant Hit Dice: 3d8+12 (25 hp) Speed: 5 ft. (1 squares) Armor Class: 15 (-1 size, +6 natural) touch 9, flat-footed 15 Base Attack/Grapple: +2/+11 Attack: Slam +7 melee (1d6+5) Full Attack: 4 slams +7 melee (1d6+5) Space/Reach: 10 ft./10 ft. Special Attacks: Adhesive sap, entangling roots Special Qualities: DR 5/slashing and piercing, low-light vision, plant traits Saves: Fort +7, Ref +1, Will +1 Abilities: Str 20, Dex 11, Con 18, Int 1, Wis 10, Cha 3 Skills: 6 - all in Listen +? Feats: 2 - Power Attack, Weapon Focus (slam) ? Challenge Rating: ? [B]Clubthorn, Mature Tree[/B] Huge Plant Hit Dice: 6d8+36 (63 hp) Speed: 5 ft. (1 squares) Armor Class: 16 (-2 size, -1 Dex, +9 natural) touch 7, flat-footed 16 Base Attack/Grapple: +4/+21 Attack: Slam +12 melee (1d8+9) Full Attack: 6 slams +12 melee (1d8+9) Space/Reach: 15 ft./15 ft. Special Attacks: Adhesive sap, entangling roots Special Qualities: DR 5/slashing and piercing, low-light vision, plant traits Saves: Fort +11, Ref +3, Will +2 Abilities: Str 28, Dex 9, Con 22, Int 1, Wis 10, Cha 3 Skills: 9 - all in Listen +? Feats: 3 - Lightning Reflexes, Power Attack, Weapon Focus (slam) ? Challenge Rating: ? [B]Clubthorn, Old Tree[/B] Gargantuan Plant Hit Dice: 11d8+36 (63 hp) Speed: 5 ft. (1 squares) Armor Class: 18 (-4 size, -1 Dex, +13 natural) touch 5, flat-footed 18 Base Attack/Grapple: +8/+33 Attack: Slam +18 melee (2d6+13) Full Attack: 8 slams +18 melee (2d6+13) Space/Reach: 20 ft./20 ft. Special Attacks: Adhesive sap, entangling roots Special Qualities: DR 5/slashing and piercing, low-light vision, plant traits Saves: Fort +15, Ref +4, Will +3 Abilities: Str 36, Dex 9, Con 26, Int 1, Wis 10, Cha 3 Skills: 14 - all in Listen +? Feats: 4 - Lightning Reflexes, Power Attack, Weapon Focus (slam) plus one more? Challenge Rating: ? [/QUOTE]
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