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NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
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Special Conversion Thread: Plants
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<blockquote data-quote="Cleon" data-source="post: 5254634" data-attributes="member: 57383"><p>Yes, it's a pretty simple monster.</p><p></p><p>I'll flesh it out some more:</p><p></p><p>I'll give it a 5 ft. reach since it can attack victims overcome by its 5-foot radius poison cloud. Speaking of which, should we tweak the name of that attack?</p><p></p><p>Narcotic Cloud? Poison Cloud? Sedating Perfume?</p><p></p><p>I like Narcotic Perfume.</p><p></p><p>Do we want to give it some Camouflage so people will wander close to it without realizing it's a threat?</p><p></p><p><span style="font-size: 15px"><strong>Bloodflower</strong></span></p><p>Tiny Plant</p><p>Hit Dice: ½d8+1 (3 hp)</p><p>Initiative: -2</p><p>Speed: 0 ft. (immobile)</p><p>Armor Class: 10 (+2 size, -2 Dex), touch 10, flat-footed 10</p><p>Base Attack/Grapple: +0/-12</p><p>Attack: Tendril -2 touch (attach)</p><p>Full Attack: Tendril -2 touch (attach)</p><p>Space/Reach: 2½ ft./5 ft.</p><p>Special Attacks: Attach, blood drain, narcotic perfume</p><p>Special Qualities: Blind, <span style="color: Red">camouflage?</span>, mindless, tremorsense 10 ft.</p><p>Saves: Fort +3, Ref -2, Will +5</p><p>Abilities: Str 3, Dex 6, Con 13, Int —, Wis 8, Cha 6</p><p>Skills: —</p><p>Feats: —</p><p>Environment: Temperate or warm forests and swamps</p><p>Organization: <span style="color: Red">Solitary or clump (2-5) ?</span></p><p>Challenge Rating: ?</p><p>Treasure: <span style="color: Red">Incidental, like a spider ?</span></p><p>Alignment: Always neutral</p><p>Advancement: ?</p><p>Level Adjustment: —</p><p></p><p> <strong>Attach (Ex):</strong> If a bloodflower hits with a tendril attack, it uses its thorns and suckers to latch onto the opponent’s body. An attached bloodflower is effectively grappling its prey. Bloodflower have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).</p><p> </p><p> An attached bloodflower can be struck with a weapon or grappled itself. To remove an attached bloodflower through grappling, the opponent must achieve a pin against the bloodflower.</p><p></p><p><strong>Blind (Ex):</strong> [<span style="color: Red">use the standard description</span>]</p><p> </p><p> <strong>Blood Drain (Ex):</strong> A bloodflower drains blood, dealing X points of Constitution damage in any round when it begins its turn attached to a victim. A bloodflower will continue draining blood until its victim dies or it it is removed from its victim. </p><p></p><p><strong><span style="color: Red">Camoflage (Ex)</span>:</strong> [<span style="color: Red">use the standard description with DC20 and Knowledge (nature) or Survival as substitute skills for Spot?</span>]</p><p></p><p><strong>Mindless (Ex):</strong> [<span style="color: Red">use the standard description</span>]</p><p></p><p><strong>Narcotic Perfume (Ex):</strong> Bloodflowers constantly produce a perfumed sedative gas. Any creature that comes within a 5 foot radius of the plant must succeed at a DC X Fortitude save every round or fall unconscious for Y minutes.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5254634, member: 57383"] Yes, it's a pretty simple monster. I'll flesh it out some more: I'll give it a 5 ft. reach since it can attack victims overcome by its 5-foot radius poison cloud. Speaking of which, should we tweak the name of that attack? Narcotic Cloud? Poison Cloud? Sedating Perfume? I like Narcotic Perfume. Do we want to give it some Camouflage so people will wander close to it without realizing it's a threat? [SIZE=4][B]Bloodflower[/B][/SIZE] Tiny Plant Hit Dice: ½d8+1 (3 hp) Initiative: -2 Speed: 0 ft. (immobile) Armor Class: 10 (+2 size, -2 Dex), touch 10, flat-footed 10 Base Attack/Grapple: +0/-12 Attack: Tendril -2 touch (attach) Full Attack: Tendril -2 touch (attach) Space/Reach: 2½ ft./5 ft. Special Attacks: Attach, blood drain, narcotic perfume Special Qualities: Blind, [COLOR=Red]camouflage?[/COLOR], mindless, tremorsense 10 ft. Saves: Fort +3, Ref -2, Will +5 Abilities: Str 3, Dex 6, Con 13, Int —, Wis 8, Cha 6 Skills: — Feats: — Environment: Temperate or warm forests and swamps[COLOR=Red][/COLOR] Organization: [COLOR=Red]Solitary or clump (2-5) ?[/COLOR] Challenge Rating: ? Treasure: [COLOR=Red]Incidental, like a spider ?[/COLOR] Alignment: Always neutral Advancement: ? Level Adjustment: — [B]Attach (Ex):[/B] If a bloodflower hits with a tendril attack, it uses its thorns and suckers to latch onto the opponent’s body. An attached bloodflower is effectively grappling its prey. Bloodflower have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above). An attached bloodflower can be struck with a weapon or grappled itself. To remove an attached bloodflower through grappling, the opponent must achieve a pin against the bloodflower. [B]Blind (Ex):[/B] [[COLOR=Red]use the standard description[/COLOR]] [B]Blood Drain (Ex):[/B] A bloodflower drains blood, dealing X points of Constitution damage in any round when it begins its turn attached to a victim. A bloodflower will continue draining blood until its victim dies or it it is removed from its victim. [B][COLOR=Red]Camoflage (Ex)[/COLOR]:[/B] [[COLOR=Red]use the standard description with DC20 and Knowledge (nature) or Survival as substitute skills for Spot?[/COLOR]] [B]Mindless (Ex):[/B] [[COLOR=Red]use the standard description[/COLOR]] [B]Narcotic Perfume (Ex):[/B] Bloodflowers constantly produce a perfumed sedative gas. Any creature that comes within a 5 foot radius of the plant must succeed at a DC X Fortitude save every round or fall unconscious for Y minutes. [/QUOTE]
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