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Special Conversion Thread: Plants
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<blockquote data-quote="Cleon" data-source="post: 5273649" data-attributes="member: 57383"><p>Yes, I had decided to go for adapting the Sword Grass too.</p><p></p><p>I like the variable damage though, I was thinking of making it size-based.</p><p></p><p>Having it destroy equipment suits me too.</p><p></p><p>Something like:</p><p></p><p>EDIT: Upon reflection, I'd prefer the damage progression to match the normal size progression rather than use d4s like the original. My first draft used "targets up to Tiny size take 1d4 slashing damage, Small targets take 2d4 damage, Medium 3d4, Large 4d4, Huge 6d4, Gargantuan 8d4 and Colossal 10d4" but I changed it to 1d4/1d6/1d8/2d6/3d6 et cetera.</p><p></p><p>Also, if it can slash away armour it needs some kind of hardness-penetrating ability. :ENDEDIT</p><p><strong></strong></p><p><strong>Razorweed</strong> (CR 2?)</p><p>Razorweed is a carnivorous aquatic plant that mimics normal aquatic grasses. Only a keen observer will notice the grass blades have razor-keen serrated edges. A patch of razorweed can be quite large, usually ranging from a 15 ft. by 15-ft. square to a field 60-70 feet across (a typical patch of razorweed occupies 8d20 5-ft squares). Each 5-ft square of razorweed has 25 hit points and can be cut down (AC 16, DR 5/slashing). Razorweed has Spell Resistance <strong>10</strong>. Aquatic razorweed always grows underwater, so is immune to fire damage.</p><p> </p><p>It requires a DC 20 check against Spot or Knowledge (nature) to recognize a patch of razorweed as a threat. If an object is thrown into the razorweed, the plant will automatically attack it for a round and thereby reveal itself.</p><p></p><p>Any creature or object that moves into a square of razorweed will be slashed by scores or hundreds of knife-like grass blades, taking damage every round they remain within an area occupied by the plant. The razor-leaves are incredibly sharp, and ignore hardness of less than <strong>12</strong>. The damage they take depends on their size - targets up to Diminutive size take 1d4 slashing damage, Tiny targets take 1d6, Small targets 1d8 damage, Medium 2d6, Large 3d6, Huge 4d6, Gargantuan 6d6 and Colossal targets 8d6. The razorweed continues to slash and vibrate its razor-leaves until all creatures standing on it are dead, have moved away, or the razorweed has been cut down. Razorweed will also damage equipment worn or carried by creatures standing upon it, usually doing 1d8 slashing damage per round to such equipment, following the normal rules for damaging objects.</p><p></p><p><strong>Terrestrial Razorweed:</strong> There is a variety of razorweed that grows on dry land. This uses the same mechanics as above, except it is tougher (AC 20) and is not immune to fire damage.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5273649, member: 57383"] Yes, I had decided to go for adapting the Sword Grass too. I like the variable damage though, I was thinking of making it size-based. Having it destroy equipment suits me too. Something like: EDIT: Upon reflection, I'd prefer the damage progression to match the normal size progression rather than use d4s like the original. My first draft used "targets up to Tiny size take 1d4 slashing damage, Small targets take 2d4 damage, Medium 3d4, Large 4d4, Huge 6d4, Gargantuan 8d4 and Colossal 10d4" but I changed it to 1d4/1d6/1d8/2d6/3d6 et cetera. Also, if it can slash away armour it needs some kind of hardness-penetrating ability. :ENDEDIT [B] Razorweed[/B] (CR 2?) Razorweed is a carnivorous aquatic plant that mimics normal aquatic grasses. Only a keen observer will notice the grass blades have razor-keen serrated edges. A patch of razorweed can be quite large, usually ranging from a 15 ft. by 15-ft. square to a field 60-70 feet across (a typical patch of razorweed occupies 8d20 5-ft squares). Each 5-ft square of razorweed has 25 hit points and can be cut down (AC 16, DR 5/slashing). Razorweed has Spell Resistance [B]10[/B]. Aquatic razorweed always grows underwater, so is immune to fire damage. It requires a DC 20 check against Spot or Knowledge (nature) to recognize a patch of razorweed as a threat. If an object is thrown into the razorweed, the plant will automatically attack it for a round and thereby reveal itself. Any creature or object that moves into a square of razorweed will be slashed by scores or hundreds of knife-like grass blades, taking damage every round they remain within an area occupied by the plant. The razor-leaves are incredibly sharp, and ignore hardness of less than [B]12[/B]. The damage they take depends on their size - targets up to Diminutive size take 1d4 slashing damage, Tiny targets take 1d6, Small targets 1d8 damage, Medium 2d6, Large 3d6, Huge 4d6, Gargantuan 6d6 and Colossal targets 8d6. The razorweed continues to slash and vibrate its razor-leaves until all creatures standing on it are dead, have moved away, or the razorweed has been cut down. Razorweed will also damage equipment worn or carried by creatures standing upon it, usually doing 1d8 slashing damage per round to such equipment, following the normal rules for damaging objects. [B]Terrestrial Razorweed:[/B] There is a variety of razorweed that grows on dry land. This uses the same mechanics as above, except it is tougher (AC 20) and is not immune to fire damage. [/QUOTE]
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