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Special Conversion Thread: Plants
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<blockquote data-quote="Cleon" data-source="post: 5324025" data-attributes="member: 57383"><p>Dang it, that Tiny (1-2 HD) should be Tiny (1 HD).</p><p></p><p></p><p></p><p>That's OK by me. Give it mental stats 1 or 2 points better than a Phantom Fungus's Int 2, Wis 11, Cha 9?</p><p></p><p><strong>Dirtwraith:</strong> Str 6, Dex 12, Con 14, Int 3, Wis 13, Cha 11</p><p></p><p>No natural armour I guess.</p><p></p><p>Since they grow around root systems, they should have a burrow speed, and maybe be blind and have tremorsense or blindsight?</p><p></p><p>So, it'll be roughly like this:</p><p></p><p><strong>Dirtwraith</strong></p><p>Tiny Plant (Extraplanar)</p><p>Hit Dice: 1d8+2 (6 hp)</p><p>Initiative: +1</p><p>Speed: 5 ft. (1 squares), burrow 5 ft.</p><p>Armor Class: 12 (+2 size), touch 12, flat-footed 12</p><p>Base Attack/Grapple: +0/+3</p><p>Attack: —</p><p>Full Attack: —</p><p>Space/Reach: 2½ ft./0 ft.</p><p>Special Attacks: Animate plant, poison, spores</p><p>Special Qualities: <span style="color: Red"><strong>Blind?</strong></span>, low-light vision, plant traits, <span style="color: Red"><strong>tremorsense 60 ft.?</strong></span></p><p>Saves: Fort +4, Ref +1, Will +1</p><p>Abilities: Str 6, Dex 12, Con 14, Int 3, Wis 13, Cha 11</p><p>Skills: 4</p><p>Feats: 1</p><p>Environment: Any land or underground?</p><p>Organization: Solitary</p><p>Challenge Rating: ?</p><p>Treasure: ?</p><p>Alignment: Always chaotic evil</p><p>Advancement: Small (2-3 HD), Medium (4-7 HD), Large (8-12 HD)</p><p>Level Adjustment: —</p><p></p><p><strong>Animate Plant (Su):</strong> A dirtwraith can animate a plant one size larger than itself. The dirtwraith intertwines itself inside the plant's roots, a process which takes 1 minute, after which the plant gains the statistics of an Animated Object of the appropriate size, with hardness 5 and a speed of <span style="color: Red"><strong>X</strong></span> ft. Any damage always affects the animated plant first, which must be destroyed before any harm can be done to the dirtwraith within it. A dirtwraith can only animate ordinary living plants, it can not animate dead plants or monsters with the Plant type.</p><p></p><p><span style="color: Red">Poison (Ex): Ingested, causes coma initial damage, death or Con secondary damage?</span></p><p></p><p><span style="color: Red">Spores (Ex): Cause some damage and sickened condition?</span></p><p></p><p>That'll do to begin with.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5324025, member: 57383"] Dang it, that Tiny (1-2 HD) should be Tiny (1 HD). That's OK by me. Give it mental stats 1 or 2 points better than a Phantom Fungus's Int 2, Wis 11, Cha 9? [B]Dirtwraith:[/B] Str 6, Dex 12, Con 14, Int 3, Wis 13, Cha 11 No natural armour I guess. Since they grow around root systems, they should have a burrow speed, and maybe be blind and have tremorsense or blindsight? So, it'll be roughly like this: [B]Dirtwraith[/B] Tiny Plant (Extraplanar) Hit Dice: 1d8+2 (6 hp) Initiative: +1 Speed: 5 ft. (1 squares), burrow 5 ft. Armor Class: 12 (+2 size), touch 12, flat-footed 12 Base Attack/Grapple: +0/+3 Attack: — Full Attack: — Space/Reach: 2½ ft./0 ft. Special Attacks: Animate plant, poison, spores Special Qualities: [COLOR=Red][B]Blind?[/B][/COLOR], low-light vision, plant traits, [COLOR=Red][B]tremorsense 60 ft.?[/B][/COLOR] Saves: Fort +4, Ref +1, Will +1 Abilities: Str 6, Dex 12, Con 14, Int 3, Wis 13, Cha 11 Skills: 4 Feats: 1 Environment: Any land or underground? Organization: Solitary Challenge Rating: ? Treasure: ? Alignment: Always chaotic evil Advancement: Small (2-3 HD), Medium (4-7 HD), Large (8-12 HD) Level Adjustment: — [B]Animate Plant (Su):[/B] A dirtwraith can animate a plant one size larger than itself. The dirtwraith intertwines itself inside the plant's roots, a process which takes 1 minute, after which the plant gains the statistics of an Animated Object of the appropriate size, with hardness 5 and a speed of [COLOR=Red][B]X[/B][/COLOR] ft. Any damage always affects the animated plant first, which must be destroyed before any harm can be done to the dirtwraith within it. A dirtwraith can only animate ordinary living plants, it can not animate dead plants or monsters with the Plant type. [COLOR=Red]Poison (Ex): Ingested, causes coma initial damage, death or Con secondary damage?[/COLOR] [COLOR=Red]Spores (Ex): Cause some damage and sickened condition?[/COLOR] That'll do to begin with. [/QUOTE]
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