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<blockquote data-quote="freyar" data-source="post: 5329320" data-attributes="member: 40227"><p>Agreed on 10 ft and 2d4 rounds sickened.</p><p></p><p>Tumble for the skill ranks, to help them get around opponents when above ground? Maybe Ability Focus (spores) for the feat?</p><p></p><p>A couple of corrections/additions:</p><p>1) Shouldn't the spore and dirtwraith flesh poison DCs be the same? </p><p>2) We need to explain how often the dirtwraith can use the spores and how big of a cloud it is. The original monster specifies 1/day, at least. Revising...</p><p></p><p>Spores (Ex): Once per day, a dirtwraith can release a 30 ft? radius cloud of poisonous spores centered on itself as a standard action. If the dirtwraith is currently animating a plant, this process requires a full minute during which the animated plant can take no other actions; the cloud is centered on the plant. As a result, dirtwraiths do not use their spore attack while animating a plant unless all their opponents are dead. </p><p></p><p><em>dirtwraith spores</em> - Inhalation, Fortitude DC 12, initial damage 1d2 Con and is sickened for X rounds, secondary damage 1d2 Con. The save DC is Constitution-based. Corpses exposed to dirtwraith spores become grow a single new dirtwraith over a 48 hour period.</p><p></p><p>I went ahead and added the reproductive bit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="freyar, post: 5329320, member: 40227"] Agreed on 10 ft and 2d4 rounds sickened. Tumble for the skill ranks, to help them get around opponents when above ground? Maybe Ability Focus (spores) for the feat? A couple of corrections/additions: 1) Shouldn't the spore and dirtwraith flesh poison DCs be the same? 2) We need to explain how often the dirtwraith can use the spores and how big of a cloud it is. The original monster specifies 1/day, at least. Revising... Spores (Ex): Once per day, a dirtwraith can release a 30 ft? radius cloud of poisonous spores centered on itself as a standard action. If the dirtwraith is currently animating a plant, this process requires a full minute during which the animated plant can take no other actions; the cloud is centered on the plant. As a result, dirtwraiths do not use their spore attack while animating a plant unless all their opponents are dead. [i]dirtwraith spores[/i] - Inhalation, Fortitude DC 12, initial damage 1d2 Con and is sickened for X rounds, secondary damage 1d2 Con. The save DC is Constitution-based. Corpses exposed to dirtwraith spores become grow a single new dirtwraith over a 48 hour period. I went ahead and added the reproductive bit. ;) [/QUOTE]
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