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<blockquote data-quote="Cleon" data-source="post: 5528830" data-attributes="member: 57383"><p>Looks fine. Should we add a bit of flavour? "Gray mold is a dangerous subterranean fungus which primarily grows on the floors of dungeons and caves."</p><p></p><p>The original text says it's "Often overlooked in subterranean caverns", presumably because of its gray colour. This suggests a Spot DC. "The mold has a fuzzy light gray to dark gray color that matches the stone background of subterranean caverns. A DC X Spot check or Knowledge (dungeoneering) check is required to notice gray mold in such places."</p><p></p><p>The "dungeons and caves" bit might be surplus to requirements. Make the Spot DC20 since it's "often" overlooked?</p><p></p><p>Putting it together...</p><p><strong></strong></p><p><strong>Gray Mold (CR 4)</strong></p><p>Gray mold is a dangerous subterranean fungus which primarily grows on the floors of dungeons and caves. The mold has a fuzzy light gray to dark gray color that matches the stone background of subterranean caverns. A DC <span style="color: Red"><strong>20</strong></span> Spot check or Knowledge (dungeoneering) check is required to notice gray mold in such places. If disturbed, a patch of this mold bursts forth with a cloud of diseased spores. All within 10 feet of the mold must make a DC 15 Fortitude save or be exposed to the disease below.</p><p></p><p>A patch of gray mold has 5 hit points, spell resistance 16 and vulnerability to light and cold effects. The mold goes dormant for 1d8 minutes if a cold attack penetrates its spell resistance. It also goes dormant while exposed to direct sunlight. It takes 1 point of damage per minute when within a light spell or indirect sunlight, and 1 point of damage per round when when within direct sunlight or continual flame.</p><p></p><p>Gray Mold Spores (Ex): disease - inhalation, Fort DC 15, incubation period 1 minute; damage 1d6 Con. </p><p></p><p>Unlike normal diseases, gray mold spores continue until the victim reaches Constitution 0 (and dies) or is cured by a remove disease spell (or similar magical effect) or a DC 15 Heal check. A patch of gray mold will grow from the corpse of a creature killed by gray mold spores.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5528830, member: 57383"] Looks fine. Should we add a bit of flavour? "Gray mold is a dangerous subterranean fungus which primarily grows on the floors of dungeons and caves." The original text says it's "Often overlooked in subterranean caverns", presumably because of its gray colour. This suggests a Spot DC. "The mold has a fuzzy light gray to dark gray color that matches the stone background of subterranean caverns. A DC X Spot check or Knowledge (dungeoneering) check is required to notice gray mold in such places." The "dungeons and caves" bit might be surplus to requirements. Make the Spot DC20 since it's "often" overlooked? Putting it together... [B] Gray Mold (CR 4)[/B] Gray mold is a dangerous subterranean fungus which primarily grows on the floors of dungeons and caves. The mold has a fuzzy light gray to dark gray color that matches the stone background of subterranean caverns. A DC [COLOR=Red][B]20[/B][/COLOR] Spot check or Knowledge (dungeoneering) check is required to notice gray mold in such places. If disturbed, a patch of this mold bursts forth with a cloud of diseased spores. All within 10 feet of the mold must make a DC 15 Fortitude save or be exposed to the disease below. A patch of gray mold has 5 hit points, spell resistance 16 and vulnerability to light and cold effects. The mold goes dormant for 1d8 minutes if a cold attack penetrates its spell resistance. It also goes dormant while exposed to direct sunlight. It takes 1 point of damage per minute when within a light spell or indirect sunlight, and 1 point of damage per round when when within direct sunlight or continual flame. Gray Mold Spores (Ex): disease - inhalation, Fort DC 15, incubation period 1 minute; damage 1d6 Con. Unlike normal diseases, gray mold spores continue until the victim reaches Constitution 0 (and dies) or is cured by a remove disease spell (or similar magical effect) or a DC 15 Heal check. A patch of gray mold will grow from the corpse of a creature killed by gray mold spores. [/QUOTE]
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