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<blockquote data-quote="Shade" data-source="post: 5530096" data-attributes="member: 287"><p><strong>Death Mold </strong></p><p>Climate/Terrain: Subterranean </p><p>Frequency: Very rare </p><p>Organization: Patch </p><p>Activity Cycle: Any </p><p>Diet: Carnivorous </p><p>Intelligence: Animal (1) </p><p>Treasure: Nil </p><p>Alignment: Neutral </p><p>No. Appearing: 1-3 patches </p><p>Armor Class: 9 </p><p>Movement: 3 </p><p>Hit Dice: n/a </p><p>THAC0: n/a </p><p>No. of Attacks: 1 </p><p>Damage/Attack: 1d8 </p><p>Special Attacks: Spores, paralysis </p><p>Special Defenses: See below </p><p>Magic Resistance: Nil </p><p>Size: S to L </p><p>Morale: n/a </p><p>XP Value: 175 </p><p></p><p>Death mold appears as a large mold patch colored in swirls and spots of green, gray, and brown. Those who see it often confuse it with other types of mold. Death mold can move, slowly inching its way along cavern floors and walls in search of food. It often lurks on ceilings, waiting to release its cloud of spores on victims below.</p><p></p><p>When death mold touches a victim, it releases a cloud of spores that is 40 feet deep by 60 feet long by 60 feet wide, centered on the point of contact. This semi-intelligent mold can emit the cloud of its own volition, and can release a spore cloud once a turn, up to six times a day. Those within the cloud suffer 2d8 points of damage. In addition, those within the cloud must make a successful saving throw vs. poison or fall down helplessly, coughing and wheezing for the next 1d4 rounds. Once victims are down, the death mold moves toward them or drops on them from its ceiling perch. Prey engulfed by the mold takes 1d8 points of poison damage each round the mold remains in contact.</p><p></p><p>Death mold is immune to all wizard spells. Priestly cure wound spells stun the mold for the number of rounds equal to the number of hit points that would have been healed. Slow poison causes the mold to lie dormant for 1 full turn. A neutralize poison or heal spell instantly kills the mold.</p><p></p><p>Originally appeared in Ruins of Undermountain II: The Deep Levels (1994). This is the Monstrous Compendium Annual Volume Two version.</p></blockquote><p></p>
[QUOTE="Shade, post: 5530096, member: 287"] [B]Death Mold [/B] Climate/Terrain: Subterranean Frequency: Very rare Organization: Patch Activity Cycle: Any Diet: Carnivorous Intelligence: Animal (1) Treasure: Nil Alignment: Neutral No. Appearing: 1-3 patches Armor Class: 9 Movement: 3 Hit Dice: n/a THAC0: n/a No. of Attacks: 1 Damage/Attack: 1d8 Special Attacks: Spores, paralysis Special Defenses: See below Magic Resistance: Nil Size: S to L Morale: n/a XP Value: 175 Death mold appears as a large mold patch colored in swirls and spots of green, gray, and brown. Those who see it often confuse it with other types of mold. Death mold can move, slowly inching its way along cavern floors and walls in search of food. It often lurks on ceilings, waiting to release its cloud of spores on victims below. When death mold touches a victim, it releases a cloud of spores that is 40 feet deep by 60 feet long by 60 feet wide, centered on the point of contact. This semi-intelligent mold can emit the cloud of its own volition, and can release a spore cloud once a turn, up to six times a day. Those within the cloud suffer 2d8 points of damage. In addition, those within the cloud must make a successful saving throw vs. poison or fall down helplessly, coughing and wheezing for the next 1d4 rounds. Once victims are down, the death mold moves toward them or drops on them from its ceiling perch. Prey engulfed by the mold takes 1d8 points of poison damage each round the mold remains in contact. Death mold is immune to all wizard spells. Priestly cure wound spells stun the mold for the number of rounds equal to the number of hit points that would have been healed. Slow poison causes the mold to lie dormant for 1 full turn. A neutralize poison or heal spell instantly kills the mold. Originally appeared in Ruins of Undermountain II: The Deep Levels (1994). This is the Monstrous Compendium Annual Volume Two version. [/QUOTE]
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