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Special Conversion Thread: Sheens
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<blockquote data-quote="Shade" data-source="post: 4628325" data-attributes="member: 287"><p>Here's a rough draft at this ability...</p><p></p><p>Electrically Charged (Ex): Walkers are powered by electricity. A walker normally carries enough charge to function for up to one month. After this time, the walker becomes inert until recharged. Walkers generally return to their cysts before this time elapses.</p><p></p><p>Within a cyst, a walker may fully recharge after one hour of inactivity. Alternatively, a walker can recharge "in the field" if exposed to an attack that deals electricity damage. Any such attack directed at a walker recharges some of the walker's power. This refreshes one of its expended daily uses of its electrical discharge ability (but cannot allow it to exceed its normal maximum of 3 daily uses). </p><p></p><p></p><p>Hmmm....I'm wondering if it would be simpler to just have the walker carry 30 days of charge, and each hp of damage dealt by its discharge removes an equal number of days, while electricty damage targeted at it charges it by 1 day per point of damage dealt?</p></blockquote><p></p>
[QUOTE="Shade, post: 4628325, member: 287"] Here's a rough draft at this ability... Electrically Charged (Ex): Walkers are powered by electricity. A walker normally carries enough charge to function for up to one month. After this time, the walker becomes inert until recharged. Walkers generally return to their cysts before this time elapses. Within a cyst, a walker may fully recharge after one hour of inactivity. Alternatively, a walker can recharge "in the field" if exposed to an attack that deals electricity damage. Any such attack directed at a walker recharges some of the walker's power. This refreshes one of its expended daily uses of its electrical discharge ability (but cannot allow it to exceed its normal maximum of 3 daily uses). Hmmm....I'm wondering if it would be simpler to just have the walker carry 30 days of charge, and each hp of damage dealt by its discharge removes an equal number of days, while electricty damage targeted at it charges it by 1 day per point of damage dealt? [/QUOTE]
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