Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Sheens
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 4823672" data-attributes="member: 287"><p><strong>Roller</strong></p><p></p><p>A roller’s body is composed of two parts. The lower chassis takes the form of six metallic barrel-like wheels on flexible axles. This “roller chassis” connects to the upper body via a short flexible stalk, allowing the upper body to swivel in all directions. The upper body is a mass of irregular iron and crystal nodes, spheres, and chips. The main purpose of the upper module seems to be as an anchor for the two massive metallic arms that protrude from either side. The arms are jointed in three places and end in large shovel-like hands edged with tiny, metal teeth. Rollers appear in two sizes: Medium (standing 7 feet tall with 6 HD) and Huge (standing 15 feet tall with 18 HD).</p><p></p><p>Sheenchasers theorize that rollers serve the cyst in two ways. They perform heavy digging and construction, as their shovel-like hands are particularly well suited for such tasks. However, in the face of armed resistance from biological life, rollers are also useful as powerful defenders of a cyst or elite portions of a sheen strike team.</p><p></p><p>Rollers must return to the machine cyst in which they were constructed once every month to replenish their energy stores. If a roller’s energy is depleted and not replenished, it becomes inert. Those who fight and salvage sheens have had some success in “recharging” rollers with finely focused shocking grasp spells.</p><p></p><p>Roller, sheen (6 HD: 2d4, 18 HD: 1d2): AC -3 (iron chassis); MV 9 (24 on smooth surfaces); HD 6 or 18; hp 48 or 164; THAC0 15 or 4; #AT 2; Dmg 6 HD: 4d4, 18 HD: 4d10 (shovel-enhanced arms); SA grasp, 18-HD version can attack foes up to 10 feet away; SD Grade 3 defensive field, immune to all mind-affecting spells, spells that affect life force, and psionics; SW Magic susceptibility; SZ M (7’ tall) or H (18’ tall); ML Champion (16); AL N; XP 650 or 9,000; Str 14 or 24, Dex 9, Con 20, Int 7, Wis 5, Cha 0.</p><p>SA – Grasp. If a roller strikes the same foe with both of its attacks in the same round, the roller grapples the foe and attempts to pull it in two. The foe (or a friend of the foe) can attempt a Bend Bars/Lift Gates roll each round to break free. Each round the foe remains in the roller’s grasp, the roller automatically inflicts its maximum possible damage.</p><p>SD – Grade 3 defensive field. Rollers constantly generate a physical protective field from virtual particles. Generally invisible, the defensive field drain 3 points of damage from every successful attack directed at the sheen, to a maximum of 108 hit points/day. Magical attacks that deliver direct damage, such as fireball, lightning bolt, and so on, are also affected by the defensive field, but only after respective saving throws are made.</p><p>SW - Magic Susceptibility. Most forms of machines are unsuited to resist mage, with the exception of mind-affecting magic. Sheens make saving throws against all spells with a -3 penalty, and sheens suffer an additional +1 point of damage per die of damage delivered from spells that cause physical harm. Thus, a 6d6 fireball inflicts 6d6+6 points of damage to a sheen.</p><p></p><p>Originally appeared in Dragon Magazine #270 (2000).</p></blockquote><p></p>
[QUOTE="Shade, post: 4823672, member: 287"] [B]Roller[/B] A roller’s body is composed of two parts. The lower chassis takes the form of six metallic barrel-like wheels on flexible axles. This “roller chassis” connects to the upper body via a short flexible stalk, allowing the upper body to swivel in all directions. The upper body is a mass of irregular iron and crystal nodes, spheres, and chips. The main purpose of the upper module seems to be as an anchor for the two massive metallic arms that protrude from either side. The arms are jointed in three places and end in large shovel-like hands edged with tiny, metal teeth. Rollers appear in two sizes: Medium (standing 7 feet tall with 6 HD) and Huge (standing 15 feet tall with 18 HD). Sheenchasers theorize that rollers serve the cyst in two ways. They perform heavy digging and construction, as their shovel-like hands are particularly well suited for such tasks. However, in the face of armed resistance from biological life, rollers are also useful as powerful defenders of a cyst or elite portions of a sheen strike team. Rollers must return to the machine cyst in which they were constructed once every month to replenish their energy stores. If a roller’s energy is depleted and not replenished, it becomes inert. Those who fight and salvage sheens have had some success in “recharging” rollers with finely focused shocking grasp spells. Roller, sheen (6 HD: 2d4, 18 HD: 1d2): AC -3 (iron chassis); MV 9 (24 on smooth surfaces); HD 6 or 18; hp 48 or 164; THAC0 15 or 4; #AT 2; Dmg 6 HD: 4d4, 18 HD: 4d10 (shovel-enhanced arms); SA grasp, 18-HD version can attack foes up to 10 feet away; SD Grade 3 defensive field, immune to all mind-affecting spells, spells that affect life force, and psionics; SW Magic susceptibility; SZ M (7’ tall) or H (18’ tall); ML Champion (16); AL N; XP 650 or 9,000; Str 14 or 24, Dex 9, Con 20, Int 7, Wis 5, Cha 0. SA – Grasp. If a roller strikes the same foe with both of its attacks in the same round, the roller grapples the foe and attempts to pull it in two. The foe (or a friend of the foe) can attempt a Bend Bars/Lift Gates roll each round to break free. Each round the foe remains in the roller’s grasp, the roller automatically inflicts its maximum possible damage. SD – Grade 3 defensive field. Rollers constantly generate a physical protective field from virtual particles. Generally invisible, the defensive field drain 3 points of damage from every successful attack directed at the sheen, to a maximum of 108 hit points/day. Magical attacks that deliver direct damage, such as fireball, lightning bolt, and so on, are also affected by the defensive field, but only after respective saving throws are made. SW - Magic Susceptibility. Most forms of machines are unsuited to resist mage, with the exception of mind-affecting magic. Sheens make saving throws against all spells with a -3 penalty, and sheens suffer an additional +1 point of damage per die of damage delivered from spells that cause physical harm. Thus, a 6d6 fireball inflicts 6d6+6 points of damage to a sheen. Originally appeared in Dragon Magazine #270 (2000). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Sheens
Top