Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Supernatural Familiars
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 4968377" data-attributes="member: 287"><p>Nice catches.</p><p></p><p><a href="http://www.enworld.org/forum/4960850-post774.html" target="_blank">Updated</a>.</p><p></p><p>Here's the last of the galadur...</p><p></p><p><strong>Baltir</strong></p><p>MOVE: 9"/27"//21. (MC:B)</p><p>HIT DICE: 2+2</p><p>NO. OF ATTACKS: 2</p><p>DAMAGE/ATTACK: By weapon type</p><p>INTELLIGENCE: High</p><p>ALIGNMENT: Chaotic good</p><p>SIZE: S (2' tall)</p><p>LEVEL/X.P. VALUE: V/ 305 + 3/hp</p><p></p><p>The baltiri are native to the planes of Olympus and Gladsheim. On the material plane, they may be hard to recognize, since they can assume different forms. A baltir can polymorph itself into a human or demihuman child, as the telperi and glissi do. It can also take the form of a cat, an otter, or a miniature lion (AC 5, MV 12., D/Att 1/1/1-2 and rear claws l/l). In addition to the powers that all galadur have, the baltir has two unique abilities. First, once per day it can make all others within 2” fall into a drunken stupor, unless they save vs. spell. The results of this power are listed under “greatly intoxicated” in the table on page 82 of the Dungeon Masters Guide. If anyone is even slightly drunk before the baltir uses its power, he or she becomes comatose after the baltir does so. Only a neutralize poison spell can remove the effects of the baltir’s power; otherwise, the victim must recover as described in the DMG.</p><p></p><p>The baltir’s second unique power is special resistance against magical control, including all charm-type spells, command, hypnotism, suggestion, and the like. All baltiri love freedom and happiness, and they fight for the right of others to enjoy these things. Baltiri from Gladsheim choose chaos over good if they must make a choice. </p><p></p><p>In size, baltiri don.t quite measure up; they’re shorter than the rest of the galadur in their unpolymorphed state. Still, they are broad of build and look like handsome, muscular humans with somewhat flat faces and tufted pointy ears. A short, glittering, fiery red fur covers their entire body. They have broad wings and glistening lionlike manes that match the color of their fur. Baltiri have broad smiles and green or brown almond-shaped eyes.</p></blockquote><p></p>
[QUOTE="Shade, post: 4968377, member: 287"] Nice catches. [URL="http://www.enworld.org/forum/4960850-post774.html"]Updated[/URL]. Here's the last of the galadur... [B]Baltir[/B] MOVE: 9"/27"//21. (MC:B) HIT DICE: 2+2 NO. OF ATTACKS: 2 DAMAGE/ATTACK: By weapon type INTELLIGENCE: High ALIGNMENT: Chaotic good SIZE: S (2' tall) LEVEL/X.P. VALUE: V/ 305 + 3/hp The baltiri are native to the planes of Olympus and Gladsheim. On the material plane, they may be hard to recognize, since they can assume different forms. A baltir can polymorph itself into a human or demihuman child, as the telperi and glissi do. It can also take the form of a cat, an otter, or a miniature lion (AC 5, MV 12., D/Att 1/1/1-2 and rear claws l/l). In addition to the powers that all galadur have, the baltir has two unique abilities. First, once per day it can make all others within 2” fall into a drunken stupor, unless they save vs. spell. The results of this power are listed under “greatly intoxicated” in the table on page 82 of the Dungeon Masters Guide. If anyone is even slightly drunk before the baltir uses its power, he or she becomes comatose after the baltir does so. Only a neutralize poison spell can remove the effects of the baltir’s power; otherwise, the victim must recover as described in the DMG. The baltir’s second unique power is special resistance against magical control, including all charm-type spells, command, hypnotism, suggestion, and the like. All baltiri love freedom and happiness, and they fight for the right of others to enjoy these things. Baltiri from Gladsheim choose chaos over good if they must make a choice. In size, baltiri don.t quite measure up; they’re shorter than the rest of the galadur in their unpolymorphed state. Still, they are broad of build and look like handsome, muscular humans with somewhat flat faces and tufted pointy ears. A short, glittering, fiery red fur covers their entire body. They have broad wings and glistening lionlike manes that match the color of their fur. Baltiri have broad smiles and green or brown almond-shaped eyes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Supernatural Familiars
Top