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Special Conversion Thread: Supernatural Familiars
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<blockquote data-quote="Cleon" data-source="post: 4970458" data-attributes="member: 57383"><p>Do we want to include the extra effect if the target's already inebriated?</p><p></p><p>If it renders them comatose then I guess nauseated followed by unconscious is the best fit.</p><p></p><p></p><p></p><p>Hmm, let's see:</p><p></p><p><span style="font-size: 12px"><strong>Tiny Lion</strong></span> <span style="font-size: 12px"><strong>#1</strong></span></p><p><strong>Init:</strong> +6</p><p> <strong>Speed:</strong> 40 ft.</p><p> <strong>AC:</strong> 19 (+2 size, +6 Dex, +1 natural), touch 18, flat-footed 13</p><p> <strong>Attacks:</strong> Claw 1+Str, Bite 1d3+half Str</p><p> <strong>SA:</strong> Pounce, improved grab, rake (1+half Str)</p><p> <strong>SQ:</strong> Low-light vision, scent</p><p> <strong>Abilities: </strong>Str 5, Dex 23, Con 15, Int 2, Wis 12, Cha 6</p><p> <strong>Racial Skill bonuses:</strong> +4 Balance, Hide & Move Silently, +12 Hide in tall grass & undergrowth.</p><p></p><p>That's assuming we just reverse-engineer the size advancements. I'd rather keep the lion's Dex unchanged, thus:</p><p></p><p><span style="font-size: 12px"><strong>Tiny Lion #2</strong></span><strong></strong></p><p><strong>Init:</strong> +3</p><p><strong>Speed:</strong> 40 ft.</p><p><strong>AC:</strong> 16 (+2 size, +3 Dex, +1 natural), touch 15, flat-footed 13</p><p><strong>Attacks:</strong> Claw 1+Str, Bite 1d3+half Str</p><p><strong>SA:</strong> Pounce, improved grab, rake (1+half Str)</p><p><strong>SQ:</strong> Low-light vision, scent</p><p><strong>Abilities: </strong>Str 5, Dex 17, Con 9, Int 2, Wis 12, Cha 6</p><p><strong>Racial Skill bonuses:</strong> +4 Balance, Hide & Move Silently, +12 Hide in tall grass & undergrowth.</p><p></p><p>That's got a fair few differences to a Cat:</p><p></p><p> <strong><span style="font-size: 12px">Cat</span></strong></p><p><strong>Init:</strong> +2</p><p> <strong>Speed:</strong> 30 ft.</p><p> <strong>AC:</strong> 14 (+2 size, +2 Dex), touch 14, flat-footed 12</p><p> <strong>Attacks:</strong> Claw 1+Str, Bite 1d3+half Str</p><p> <strong>SA:</strong> —</p><p> <strong>SQ:</strong> Low-light vision, scent</p><p> <strong>Abilities: </strong>Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7</p><p> <strong>Racial Skill bonuses:</strong> +4 Climb, Hide & Move Silently; +8 Balance & Jump; +8 Hide in tall grass & undergrowth.</p><p></p><p>The micro-lion's got better Dex, faster speed, +1 natural armour, improved grab, rake & pounce and a better Hide bonus in undergrowth, but has worse (or no) racial bonuses in Climb, Balance & Jump.</p><p></p><p>I think that's enough of a difference to merit putting in a mini-entry for the Tiny Lion's stats like we did with the Tiny Unicorn. I'd use the lower Dex version (Tiny Lion #2), except give it the same physical stats as the Baltir (presumably Str 10, Dex 17, Con 10) so its claws & fang are worth something damage-wise and it doesn't get a Con penalty.</p></blockquote><p></p>
[QUOTE="Cleon, post: 4970458, member: 57383"] Do we want to include the extra effect if the target's already inebriated? If it renders them comatose then I guess nauseated followed by unconscious is the best fit. Hmm, let's see: [SIZE=3][B]Tiny Lion[/B][/SIZE] [SIZE=3][B]#1[/B][/SIZE] [B]Init:[/B] +6 [B]Speed:[/B] 40 ft. [B]AC:[/B] 19 (+2 size, +6 Dex, +1 natural), touch 18, flat-footed 13 [B]Attacks:[/B] Claw 1+Str, Bite 1d3+half Str [B]SA:[/B] Pounce, improved grab, rake (1+half Str) [B]SQ:[/B] Low-light vision, scent [B]Abilities: [/B]Str 5, Dex 23, Con 15, Int 2, Wis 12, Cha 6 [B]Racial Skill bonuses:[/B] +4 Balance, Hide & Move Silently, +12 Hide in tall grass & undergrowth. That's assuming we just reverse-engineer the size advancements. I'd rather keep the lion's Dex unchanged, thus: [SIZE=3][B]Tiny Lion #2[/B][/SIZE][B] Init:[/B] +3 [B]Speed:[/B] 40 ft. [B]AC:[/B] 16 (+2 size, +3 Dex, +1 natural), touch 15, flat-footed 13 [B]Attacks:[/B] Claw 1+Str, Bite 1d3+half Str [B]SA:[/B] Pounce, improved grab, rake (1+half Str) [B]SQ:[/B] Low-light vision, scent [B]Abilities: [/B]Str 5, Dex 17, Con 9, Int 2, Wis 12, Cha 6 [B]Racial Skill bonuses:[/B] +4 Balance, Hide & Move Silently, +12 Hide in tall grass & undergrowth. That's got a fair few differences to a Cat: [B][SIZE=3]Cat[/SIZE] Init:[/B] +2 [B]Speed:[/B] 30 ft. [B]AC:[/B] 14 (+2 size, +2 Dex), touch 14, flat-footed 12 [B]Attacks:[/B] Claw 1+Str, Bite 1d3+half Str [B]SA:[/B] — [B]SQ:[/B] Low-light vision, scent [B]Abilities: [/B]Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7 [B]Racial Skill bonuses:[/B] +4 Climb, Hide & Move Silently; +8 Balance & Jump; +8 Hide in tall grass & undergrowth. The micro-lion's got better Dex, faster speed, +1 natural armour, improved grab, rake & pounce and a better Hide bonus in undergrowth, but has worse (or no) racial bonuses in Climb, Balance & Jump. I think that's enough of a difference to merit putting in a mini-entry for the Tiny Lion's stats like we did with the Tiny Unicorn. I'd use the lower Dex version (Tiny Lion #2), except give it the same physical stats as the Baltir (presumably Str 10, Dex 17, Con 10) so its claws & fang are worth something damage-wise and it doesn't get a Con penalty. [/QUOTE]
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