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Special Conversion Thread: Supernatural Familiars
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<blockquote data-quote="Shade" data-source="post: 4978254" data-attributes="member: 287"><p>Indeed! <a href="http://www.enworld.org/forum/4971804-post785.html" target="_blank">Fixed</a>.</p><p></p><p>Here is the next group...</p><p></p><p><strong>THE LOMENDUR</strong></p><p>It would seem that familiars from the middle planes -- the lomendur -- have a common origin, because they share a number of characteristics. They are perhaps better in tune with the largely neutral natural forces of the universe than are their good or evil counterparts, and evidence of this lies within the properties they share. In addition to those characteristics common to all supernatural familiars, the lomendur have both infravision and ultravision (range 6" for each). They can detect good or detect evil at will, and speak with animals as often as they please.</p><p></p><p>Lomendur also have a number of immunities immunities and special resistances, besides those shared by all supernatural familiars. None are harmed by acids, alkalis, normal fire, natural poisons, or petrification. They take half damage, at best, from magical fire or dragon-breath fire (save for no damage). Natural animals or plants harm them in two cases only: 1) if the plant or animal has been attacked, and 2) if it is under a spell of some sort (charmed, summoned, or otherwise enchanted). The lomendur’s immunity to natural poisons extends to the poisons of giant creatures, but not to those of fantastic beings such as the wyvern or extraplanar creatures such as the imp.</p><p></p><p>Lomendur also have an “immunity’ to certain weapons. Only a magical or stone weapon can harm them. And not all stone weapons will work; the particular type needed depends on the kind of lomendur being attacked.</p><p></p><p>Lomendur can swim at their walking or flying rate, whichever is faster. On land or in the air, they can use the same weapons that galadur do, but lomendur strike only once per round if they use a sword, and they gain no bonuses to hit with the bow. A lomendur’s dexterity is 15, and its charisma is 13 with respect to other creature types.</p></blockquote><p></p>
[QUOTE="Shade, post: 4978254, member: 287"] Indeed! [URL="http://www.enworld.org/forum/4971804-post785.html"]Fixed[/URL]. Here is the next group... [B]THE LOMENDUR[/B] It would seem that familiars from the middle planes -- the lomendur -- have a common origin, because they share a number of characteristics. They are perhaps better in tune with the largely neutral natural forces of the universe than are their good or evil counterparts, and evidence of this lies within the properties they share. In addition to those characteristics common to all supernatural familiars, the lomendur have both infravision and ultravision (range 6" for each). They can detect good or detect evil at will, and speak with animals as often as they please. Lomendur also have a number of immunities immunities and special resistances, besides those shared by all supernatural familiars. None are harmed by acids, alkalis, normal fire, natural poisons, or petrification. They take half damage, at best, from magical fire or dragon-breath fire (save for no damage). Natural animals or plants harm them in two cases only: 1) if the plant or animal has been attacked, and 2) if it is under a spell of some sort (charmed, summoned, or otherwise enchanted). The lomendur’s immunity to natural poisons extends to the poisons of giant creatures, but not to those of fantastic beings such as the wyvern or extraplanar creatures such as the imp. Lomendur also have an “immunity’ to certain weapons. Only a magical or stone weapon can harm them. And not all stone weapons will work; the particular type needed depends on the kind of lomendur being attacked. Lomendur can swim at their walking or flying rate, whichever is faster. On land or in the air, they can use the same weapons that galadur do, but lomendur strike only once per round if they use a sword, and they gain no bonuses to hit with the bow. A lomendur’s dexterity is 15, and its charisma is 13 with respect to other creature types. [/QUOTE]
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