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Special Conversion Thread: Supernatural Familiars
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<blockquote data-quote="Cleon" data-source="post: 4988672" data-attributes="member: 57383"><p>That's all right demiurge, I'm not going to twist your arm and make you use those stats.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think it's pretty good for something I threw together in a few minutes, it certainly looks more accurate than the <em>Dragon 280</em> version.</p><p></p><p>I was aiming to stat up an unusually large and vigorous hare, i.e. a 9-12 pound Arctic Hare, since I thought that would make the most suitable hare-shape for a Small-sized supernatural familiar like a Tabur. For a more ordinary sized hare (~5 lbs) I'd drop the Con and Str by 2.</p><p></p><p>Since 9-12 lbs is halfway between Small and Tiny, I gave it a strength partway between. As for the halfling comparison, an average halfling weighs 30 pounds, so it's only a couple of times heavier than a large hare, and said hare should be proportionally stronger. The Constitution 15 was just to match a dog - a hare can usually outrun a dog, both by speed and stamina, so probably has a comparable Constitution. The SRD Dog is Small-sized and Con 15, and advancing between Tiny and Small does not give a Con change, ergo a hare should have a Con in that area.</p><p></p><p>As for the speed, a real life hare is as fast as a good horse (at least 30 mph, possibly up to 40-45 mph), and a fast horse in the SRD has 60 ft speed and the Run feat. I was strongly tempted to give hares a 50 ft. speed, the same as a Wolf, since a particularly fast dog (like a greyhound, which probably has speed of 50 or even 60 ft, with Run instead of Track as a bonus feat) has a good to excellent chance of catching a hare. Oh what the heck, I'll do it.</p><p></p><p>I do think I overrated the bite attack in my first draft, I'll cut it to 1d3 damage. I'm also tempted to add a couple of slam or unarmed strike attacks, so we can have "boxing hares".</p><p></p><p>So, putting that together I'd get a "Hares, mark 2" of:<p style="margin-left: 20px"><span style="color: White"><strong><span style="font-family: 'Arial'">Hare:</span></strong></span><span style="font-family: 'Arial'"><span style="color: White"> CR 1/6; Tiny Animal; HD ½d8+1; hp 3; Init +4 (Dex); Spd 50 ft.; AC 16 (+2 size, +4 Dex); Atk bite –1 melee (1d3-3) or 2 unarmed strikes –1 melee (1d2-3 nonlethal); SQ scent; Face 2 1/2 ft. by 2 1/2 ft.; Reach 0 ft.; SV Fort +3, Ref +6, Will +1; Str 5, Dex 18, Con 13, Int 2, Wis 12, Cha 7. Skills: Hide +12, Jump +9, Listen +8, Spot +4, Feats: Alertness, Run (B).</span></span><span style="color: White"></span></p> <p style="margin-left: 20px"><span style="color: White"></span></p> <p style="margin-left: 20px"><span style="color: White"><strong><span style="font-family: 'Arial'">Hare, Big:</span></strong></span> <span style="font-family: 'Arial'"><span style="color: White"> CR 1/4; Tiny Animal; HD ½d8+2; hp 4; Init +4 (Dex); Spd 50 ft.; AC 16 (+2 size, +4 Dex); Atk bite +0 melee (1d3-2) or 2 unarmed strikes +0 melee (1d2-2 nonlethal); SQ scent; Face 2 1/2 ft. by 2 1/2 ft.; Reach 0 ft.; SV Fort +4, Ref +6, Will +1; Str 7, Dex 18, Con 15, Int 2, Wis 12, Cha 7. Skills: Hide +12, Jump +10, Listen +8, Spot +4, Feats: Alertness, Run (B).</span></span><span style="color: White"></span></p> <p style="margin-left: 20px"><span style="color: White"></span></p> <p style="margin-left: 20px"><span style="color: White">+4 racial bonus to Listen checks.</span> </p> <p style="margin-left: 20px"></p><p>That looks pretty nice to me.</p><p></p><p>Besides, my feeling is that a lot of the problem comes from the 3E game system not handling particularly big or little creatures very well, but that's an argument for another day...</p></blockquote><p></p>
[QUOTE="Cleon, post: 4988672, member: 57383"] That's all right demiurge, I'm not going to twist your arm and make you use those stats.:) I think it's pretty good for something I threw together in a few minutes, it certainly looks more accurate than the [I]Dragon 280[/I] version. I was aiming to stat up an unusually large and vigorous hare, i.e. a 9-12 pound Arctic Hare, since I thought that would make the most suitable hare-shape for a Small-sized supernatural familiar like a Tabur. For a more ordinary sized hare (~5 lbs) I'd drop the Con and Str by 2. Since 9-12 lbs is halfway between Small and Tiny, I gave it a strength partway between. As for the halfling comparison, an average halfling weighs 30 pounds, so it's only a couple of times heavier than a large hare, and said hare should be proportionally stronger. The Constitution 15 was just to match a dog - a hare can usually outrun a dog, both by speed and stamina, so probably has a comparable Constitution. The SRD Dog is Small-sized and Con 15, and advancing between Tiny and Small does not give a Con change, ergo a hare should have a Con in that area. As for the speed, a real life hare is as fast as a good horse (at least 30 mph, possibly up to 40-45 mph), and a fast horse in the SRD has 60 ft speed and the Run feat. I was strongly tempted to give hares a 50 ft. speed, the same as a Wolf, since a particularly fast dog (like a greyhound, which probably has speed of 50 or even 60 ft, with Run instead of Track as a bonus feat) has a good to excellent chance of catching a hare. Oh what the heck, I'll do it. I do think I overrated the bite attack in my first draft, I'll cut it to 1d3 damage. I'm also tempted to add a couple of slam or unarmed strike attacks, so we can have "boxing hares". So, putting that together I'd get a "Hares, mark 2" of:[INDENT][COLOR=White][B][FONT=Arial]Hare:[/FONT][/B][/COLOR][FONT=Arial][COLOR=White] CR 1/6; Tiny Animal; HD ½d8+1; hp 3; Init +4 (Dex); Spd 50 ft.; AC 16 (+2 size, +4 Dex); Atk bite –1 melee (1d3-3) or 2 unarmed strikes –1 melee (1d2-3 nonlethal); SQ scent; Face 2 1/2 ft. by 2 1/2 ft.; Reach 0 ft.; SV Fort +3, Ref +6, Will +1; Str 5, Dex 18, Con 13, Int 2, Wis 12, Cha 7. Skills: Hide +12, Jump +9, Listen +8, Spot +4, Feats: Alertness, Run (B).[/COLOR][/FONT][COLOR=White] [B][FONT=Arial]Hare, Big:[/FONT][/B][/COLOR] [FONT=Arial][COLOR=White] CR 1/4; Tiny Animal; HD ½d8+2; hp 4; Init +4 (Dex); Spd 50 ft.; AC 16 (+2 size, +4 Dex); Atk bite +0 melee (1d3-2) or 2 unarmed strikes +0 melee (1d2-2 nonlethal); SQ scent; Face 2 1/2 ft. by 2 1/2 ft.; Reach 0 ft.; SV Fort +4, Ref +6, Will +1; Str 7, Dex 18, Con 15, Int 2, Wis 12, Cha 7. Skills: Hide +12, Jump +10, Listen +8, Spot +4, Feats: Alertness, Run (B).[/COLOR][/FONT][COLOR=White] +4 racial bonus to Listen checks.[/COLOR] [/INDENT]That looks pretty nice to me. Besides, my feeling is that a lot of the problem comes from the 3E game system not handling particularly big or little creatures very well, but that's an argument for another day... [/QUOTE]
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