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Special Conversion Thread: Supernatural Familiars
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<blockquote data-quote="Cleon" data-source="post: 5012161" data-attributes="member: 57383"><p>This is the sort of thing I'm talking about, after a fair amount of cutting & pasting of the spell descriptions:<p style="margin-left: 20px"><span style="color: White"><strong><span style="font-family: 'Arial'">Shapechange (Su):</span></strong><span style="font-family: 'Arial'"> A Quark can assume the form of natural animals, plants and minerals. The new form can be of any size from Fine to Small. Quarks can only take on the form of inanimate plants and minerals, they can not take on the shape of monsters with the Plant, Construct or Elemental types. The Quark can take on the shape of any creature with the Animal and Vermin types that has 5 or fewer Hit Dice. It retains its type and subtypes when in a new form. If the new form has the Aquatic subtype, the Quark gains that subtype while in its form. It cannot take on the form of any creature with a template.</span></span></p> <p style="margin-left: 20px"><span style="color: White"></span></p> <p style="margin-left: 20px"><span style="color: White"><span style="font-family: 'Arial'"> All clothing or gear carried by the Quark drops to the ground when it transforms, its possessions do not merge with its new form.</span></span></p> <p style="margin-left: 20px"><span style="color: White"></span></p> <p style="margin-left: 20px"><span style="color: White"><span style="font-family: 'Arial'"> When in the form of an Animal or Vermin, the Quark acquires its new form's natural size, mundane movement capabilities (such as burrowing, climbing, walking, swimming, and flight with wings, to a maximum speed of 120 feet for flying or 60 feet for nonflying movement), natural armor bonus, natural weapons (such as claws, bite, and so on), and any gross physical qualities (presence or absence of wings, number of extremities, and so forth). A body with extra limbs does not allow the Quark to make more attacks (or more advantageous two-weapon attacks) than normal. All its other attributes are the same as its normal form, except it can not use any special attack or special quality requiring a body part that the new form does not have (such as a mouth for a breath weapon or eyes for a gaze attack). If the new form is capable of speech, it can communicate normally and use spells or spell-like abilities with material components. The new form must have limbs capable of fine manipulation to use somatic or material components.</span></span></p> <p style="margin-left: 20px"><span style="color: White"></span></p> <p style="margin-left: 20px"><span style="color: White"><span style="font-family: 'Arial'"> In the form of a plant or mineral the Quark appears to be a normal tree, shrub or mineral formation to all normal tests, although a <em>detect magic</em> spell reveals the new form has a faint Transmutation aura. The Quark can not see its surrounding when in the form of an inanimate object, but can make Listen checks as if it were in its normal form. Quarks are immune to critical hits while in plant or mineral form, its hit points and save bonuses remain unaffected and it gains a +10 natural armor bonus to AC, but has an effective Dexterity score of 0 and a speed of 0 feet.</span></span></p> <p style="margin-left: 20px"><span style="color: White"></span></p> <p style="margin-left: 20px"><span style="color: White"><span style="font-family: 'Arial'"> The Quark does not gain any special attacks or special qualities of its new form not noted above, such as blindsense, blindsight, fast healing, regeneration, scent, and so forth.</span></span></p> <p style="margin-left: 20px"><span style="color: White"></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5012161, member: 57383"] This is the sort of thing I'm talking about, after a fair amount of cutting & pasting of the spell descriptions:[INDENT][COLOR=White][B][FONT=Arial]Shapechange (Su):[/FONT][/B][FONT=Arial] A Quark can assume the form of natural animals, plants and minerals. The new form can be of any size from Fine to Small. Quarks can only take on the form of inanimate plants and minerals, they can not take on the shape of monsters with the Plant, Construct or Elemental types. The Quark can take on the shape of any creature with the Animal and Vermin types that has 5 or fewer Hit Dice. It retains its type and subtypes when in a new form. If the new form has the Aquatic subtype, the Quark gains that subtype while in its form. It cannot take on the form of any creature with a template.[/FONT] [FONT=Arial] All clothing or gear carried by the Quark drops to the ground when it transforms, its possessions do not merge with its new form.[/FONT] [FONT=Arial] When in the form of an Animal or Vermin, the Quark acquires its new form's natural size, mundane movement capabilities (such as burrowing, climbing, walking, swimming, and flight with wings, to a maximum speed of 120 feet for flying or 60 feet for nonflying movement), natural armor bonus, natural weapons (such as claws, bite, and so on), and any gross physical qualities (presence or absence of wings, number of extremities, and so forth). A body with extra limbs does not allow the Quark to make more attacks (or more advantageous two-weapon attacks) than normal. All its other attributes are the same as its normal form, except it can not use any special attack or special quality requiring a body part that the new form does not have (such as a mouth for a breath weapon or eyes for a gaze attack). If the new form is capable of speech, it can communicate normally and use spells or spell-like abilities with material components. The new form must have limbs capable of fine manipulation to use somatic or material components.[/FONT] [FONT=Arial] In the form of a plant or mineral the Quark appears to be a normal tree, shrub or mineral formation to all normal tests, although a [I]detect magic[/I] spell reveals the new form has a faint Transmutation aura. The Quark can not see its surrounding when in the form of an inanimate object, but can make Listen checks as if it were in its normal form. Quarks are immune to critical hits while in plant or mineral form, its hit points and save bonuses remain unaffected and it gains a +10 natural armor bonus to AC, but has an effective Dexterity score of 0 and a speed of 0 feet.[/FONT] [FONT=Arial] The Quark does not gain any special attacks or special qualities of its new form not noted above, such as blindsense, blindsight, fast healing, regeneration, scent, and so forth.[/FONT] [/COLOR][/INDENT] [/QUOTE]
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