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<blockquote data-quote="Cleon" data-source="post: 5362544" data-attributes="member: 57383"><p>Good idea!</p><p></p><p></p><p></p><p>Probably, but their detection ability sounds more like a variant of a Dwarf's Stonecunning to me:</p><p></p><p>How about:<p style="margin-left: 20px"><strong>Minercunning:</strong> This ability grants a miner genie a +4 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps or new construction. Something that isn't stone but that is disguised as stone also counts as unusual stonework. Minercunning also grants a +4 racial bonus on Search checks to notice valuable mineral deposits and geological hazards, such as veins of ore, unstable rocks, subterranean poison gas and so forth.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If a miner genie comes within 30 feet of unusual stonework, a geological hazard or a mineral deposit it can make a Search check to notice it as if it were actively searching. A miner genie can also use the Search skill to find stonework traps as a rogue can.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Miner genie can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.</p> <p style="margin-left: 20px"></p><p></p><p>Either would do me, I'll leave it to you.</p><p></p><p></p><p></p><p>I prefer my Minercunning SQ.</p><p></p><p></p><p></p><p>I think I've already answered that question!</p><p></p><p></p><p></p><p>I think so, although I'd prefer something less than complete immunity. Maybe somekind of "stone resistance <strong>X</strong>" that affects stone weapons and spells with the Earth descriptor?</p><p></p><p></p><p></p><p>The SRD cave-in does about two-thirds the damage (8d6 vs 6d10 is 21 vs 22 on average), but I think 8d6 is far more reasonable for a 6 Hit Dice monster.</p><p></p><p>Do we want to change the save DC so it is HD and stat based or leave it DC15 live the SRD?</p><p></p><p>It'll need an area and range. If we assume it's circular, 1500 square feet is 43.70 feet in diameter.</p><p></p><p>Call it 20 ft. radius, with a 30 ft. radius slide zone?</p><p></p><p>100 foot range?</p></blockquote><p></p>
[QUOTE="Cleon, post: 5362544, member: 57383"] Good idea! Probably, but their detection ability sounds more like a variant of a Dwarf's Stonecunning to me: How about:[INDENT][B]Minercunning:[/B] This ability grants a miner genie a +4 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps or new construction. Something that isn't stone but that is disguised as stone also counts as unusual stonework. Minercunning also grants a +4 racial bonus on Search checks to notice valuable mineral deposits and geological hazards, such as veins of ore, unstable rocks, subterranean poison gas and so forth. If a miner genie comes within 30 feet of unusual stonework, a geological hazard or a mineral deposit it can make a Search check to notice it as if it were actively searching. A miner genie can also use the Search skill to find stonework traps as a rogue can. Miner genie can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. [/INDENT] Either would do me, I'll leave it to you. I prefer my Minercunning SQ. I think I've already answered that question! I think so, although I'd prefer something less than complete immunity. Maybe somekind of "stone resistance [B]X[/B]" that affects stone weapons and spells with the Earth descriptor? The SRD cave-in does about two-thirds the damage (8d6 vs 6d10 is 21 vs 22 on average), but I think 8d6 is far more reasonable for a 6 Hit Dice monster. Do we want to change the save DC so it is HD and stat based or leave it DC15 live the SRD? It'll need an area and range. If we assume it's circular, 1500 square feet is 43.70 feet in diameter. Call it 20 ft. radius, with a 30 ft. radius slide zone? 100 foot range? [/QUOTE]
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