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Special Conversion Thread: Tasked Genies
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<blockquote data-quote="Cleon" data-source="post: 5379609" data-attributes="member: 57383"><p>So, just to be clear, the current proposal is:</p><p></p><p><strong>Skills:</strong> Appraise, Craft (gemcutting), Knowledge (architecture and engineering), Knowledge (dungeoneering), Listen, Search, Sense Motive, Spot?</p><p></p><p><strong>Feats:</strong> Improved Initiative (B) plus 3</p><p>#1 Power Attack or Reckless Offense</p><p>#2 Endurance</p><p>#3 Alertness or Diehard or Skill Focus (Knowledge [dungeoneering])</p><p></p><p>Now I like Power Attack and Improved Sunder for them. They've got more cause for Improved Sunder than Dao - they've got claws they use to split rock all day, while Dao just have slam attacks.</p><p></p><p>Alertness doesn't work for me, although I like Endurance. Diehard is tempting, but seems surplus to requirements - unless you fancy it as a bonus feat.</p><p></p><p>As for SF (dungeoneering) I was thinking they should have a racial bonus on Appraise, Craft, Knowledge and Profession skills related to stone and stonework.</p><p></p><p>Speaking of which, they need Profession (miner) among their skills. I suggest either cutting Search, Spot and Sense Motive and using the saved points to max it out or swapping Craft (gemcutting) for it. I prefer cutting Spot, since I'm imagining these genie as having poor eyesight, like moles...</p><p></p><p>So, my proposal is:</p><p></p><p><strong>Skills:</strong> Appraise 9, Craft (gemcutting) 9, Knowledge (architecture and engineering) 9, Knowledge (dungeoneering), Listen 9, Profession (miner) 9, Search 6, Sense Motive 6, Spot 6</p><p></p><p><strong>Feats:</strong> Endurance Improved Initiative (B), Improved Sunder, Power Attack</p></blockquote><p></p>
[QUOTE="Cleon, post: 5379609, member: 57383"] So, just to be clear, the current proposal is: [B]Skills:[/B] Appraise, Craft (gemcutting), Knowledge (architecture and engineering), Knowledge (dungeoneering), Listen, Search, Sense Motive, Spot? [B]Feats:[/B] Improved Initiative (B) plus 3 #1 Power Attack or Reckless Offense #2 Endurance #3 Alertness or Diehard or Skill Focus (Knowledge [dungeoneering]) Now I like Power Attack and Improved Sunder for them. They've got more cause for Improved Sunder than Dao - they've got claws they use to split rock all day, while Dao just have slam attacks. Alertness doesn't work for me, although I like Endurance. Diehard is tempting, but seems surplus to requirements - unless you fancy it as a bonus feat. As for SF (dungeoneering) I was thinking they should have a racial bonus on Appraise, Craft, Knowledge and Profession skills related to stone and stonework. Speaking of which, they need Profession (miner) among their skills. I suggest either cutting Search, Spot and Sense Motive and using the saved points to max it out or swapping Craft (gemcutting) for it. I prefer cutting Spot, since I'm imagining these genie as having poor eyesight, like moles... So, my proposal is: [B]Skills:[/B] Appraise 9, Craft (gemcutting) 9, Knowledge (architecture and engineering) 9, Knowledge (dungeoneering), Listen 9, Profession (miner) 9, Search 6, Sense Motive 6, Spot 6 [B]Feats:[/B] Endurance Improved Initiative (B), Improved Sunder, Power Attack [/QUOTE]
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