Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: The Ghazneths
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 3928776" data-attributes="member: 287"><p>We used to get tons of requests for these guys, but never got around to 'em.</p><p></p><p><strong>The Ghazneths</strong></p><p></p><p>Once important personages in the realm, the ghazneths have all betrayed Cormyr and suffered terribly for it. Their bitterness has twisted them into dark creatures bent on the destruction of the land they once served. Five harken from the past--one is older than the kingdom itself--and one is from the present. The seventh will rise soon to herald the doom of a realm.</p><p></p><p>All ghazneths absorb magic they contact. To do so, they must touch a magical item or be the target of an item or spell and remain in contact for one round for each level of the spell or item. Magical items are considered to have the following levels:</p><p></p><p>Charged magical items: 5 levels per charge remaining.</p><p></p><p>"Permanent" magical items: 100 levels per ability possessed.</p><p></p><p>Use of any magical item's ability against a ghazneth: 5 levels per use.</p><p></p><p>Spells that expire in fewer rounds than their level are absorbed instantly, but the ghazneth remains stunned 1 round per spell level. A ghazneth can store one level of magic for each year of age.</p><p></p><p>After absorbing a level of magic, a ghazneth can expend it as noted in its individual description. Ghazneths temporarily depleted of magic cannot use their special powers, but they can still fly, fight, and move normally.</p><p></p><p>Death means nothing to ghazneths. They simply exist, and whether they are alive or dead does not affect their abilities, statistics, or personalities. Five are dead already (and can be turned as undead, but not destroyed). If raised, they simply become living ghazneths. Similarly, if a living ghazneth is killed, it simply becomes undead.</p><p></p><p>A ghazneth reduced to 0 hit points automatically regenerates as many hit points as possible and flees. If it has no magic levels available, it lies dormant for 13 hours, absorbing one level of magic directly from Toril's Magic Weave. The ghazneth can do this even if its "dead" body has been destroyed, disintegrated, and/or otherwise dispersed.</p><p></p><p>Other common traits:</p><p></p><ul> <li data-xf-list-type="ul">Hit only by cold-forged iron weapons</li> <li data-xf-list-type="ul">Regeneration (amount varies)</li> <li data-xf-list-type="ul">Initiative bonus (amount varies)</li> </ul><p></p><p>From Dragon Magazine Annual #4 (1999).</p></blockquote><p></p>
[QUOTE="Shade, post: 3928776, member: 287"] We used to get tons of requests for these guys, but never got around to 'em. [B]The Ghazneths[/B] Once important personages in the realm, the ghazneths have all betrayed Cormyr and suffered terribly for it. Their bitterness has twisted them into dark creatures bent on the destruction of the land they once served. Five harken from the past--one is older than the kingdom itself--and one is from the present. The seventh will rise soon to herald the doom of a realm. All ghazneths absorb magic they contact. To do so, they must touch a magical item or be the target of an item or spell and remain in contact for one round for each level of the spell or item. Magical items are considered to have the following levels: Charged magical items: 5 levels per charge remaining. "Permanent" magical items: 100 levels per ability possessed. Use of any magical item's ability against a ghazneth: 5 levels per use. Spells that expire in fewer rounds than their level are absorbed instantly, but the ghazneth remains stunned 1 round per spell level. A ghazneth can store one level of magic for each year of age. After absorbing a level of magic, a ghazneth can expend it as noted in its individual description. Ghazneths temporarily depleted of magic cannot use their special powers, but they can still fly, fight, and move normally. Death means nothing to ghazneths. They simply exist, and whether they are alive or dead does not affect their abilities, statistics, or personalities. Five are dead already (and can be turned as undead, but not destroyed). If raised, they simply become living ghazneths. Similarly, if a living ghazneth is killed, it simply becomes undead. A ghazneth reduced to 0 hit points automatically regenerates as many hit points as possible and flees. If it has no magic levels available, it lies dormant for 13 hours, absorbing one level of magic directly from Toril's Magic Weave. The ghazneth can do this even if its "dead" body has been destroyed, disintegrated, and/or otherwise dispersed. Other common traits: [list] [*]Hit only by cold-forged iron weapons [*]Regeneration (amount varies) [*]Initiative bonus (amount varies) [/list] From Dragon Magazine Annual #4 (1999). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: The Ghazneths
Top