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Special Conversion Thread: The Ghazneths
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<blockquote data-quote="Shade" data-source="post: 4052860" data-attributes="member: 287"><p>How's this?</p><p></p><p>Expend Magic (Su): Melineth may expend stored magic to utilize the following powers. </p><p></p><p>Detect Magic (Su): Melineth continuously detects all magic (as the detect magic spell) within 94 miles. This ability drains one stored magic level per day.</p><p></p><p>Fast Healing (Su): Melineth may expend one stored magic level to gain fast healing 8 for 10 minutes.</p><p></p><p>Illness (Su): Melineth continuously causes all creatures within 94 yards (282 feet) to succeed on a DC DC X Forititude save or be sickened. The sickened effect is permanent unless removed with a spell or effect that removes disease. The save DC is Charisma-based.</p><p>This ability drains one stored magic level per hour.</p><p></p><p>Pestilience (Su): Melineth may expend one stored magic level to cause a single target within 94 yards (282 feet) to succeed on a DC X Forititude save or fall into a feverish torpor and become nauseated. If the save is successful, the victim suffers no further effects. 24 hours later, the victim must succeed on a DC X Forititude save or die. If the victim succeeds, he must make another Forititude save every 24 hours thereafter. The nauseated effect is permanent unless removed with a spell or effect that removes disease. The save DC is Charisma-based.</p><p></p><p>Wither (Su): Melineth may expend one stored magic level to wither parts of a target's body. Melienth must succeed on a melee touch attack, and victim can negate the effect with a succussful DC X Fortitude save. Withered legs force a subject to fall prone while at the same time reducing the subject's land speed to 5 feet. Withered arms make it impossible for the subject to use objects or cast spells with somatic components. Withering the target's chest, neck, or head causes the victim to begin to suffocate. The effect is permanent unless removed with a spell or effect that removes disease or by a successful DC 22 dispel check. The save DC is Charisma-based.</p></blockquote><p></p>
[QUOTE="Shade, post: 4052860, member: 287"] How's this? Expend Magic (Su): Melineth may expend stored magic to utilize the following powers. Detect Magic (Su): Melineth continuously detects all magic (as the detect magic spell) within 94 miles. This ability drains one stored magic level per day. Fast Healing (Su): Melineth may expend one stored magic level to gain fast healing 8 for 10 minutes. Illness (Su): Melineth continuously causes all creatures within 94 yards (282 feet) to succeed on a DC DC X Forititude save or be sickened. The sickened effect is permanent unless removed with a spell or effect that removes disease. The save DC is Charisma-based. This ability drains one stored magic level per hour. Pestilience (Su): Melineth may expend one stored magic level to cause a single target within 94 yards (282 feet) to succeed on a DC X Forititude save or fall into a feverish torpor and become nauseated. If the save is successful, the victim suffers no further effects. 24 hours later, the victim must succeed on a DC X Forititude save or die. If the victim succeeds, he must make another Forititude save every 24 hours thereafter. The nauseated effect is permanent unless removed with a spell or effect that removes disease. The save DC is Charisma-based. Wither (Su): Melineth may expend one stored magic level to wither parts of a target's body. Melienth must succeed on a melee touch attack, and victim can negate the effect with a succussful DC X Fortitude save. Withered legs force a subject to fall prone while at the same time reducing the subject's land speed to 5 feet. Withered arms make it impossible for the subject to use objects or cast spells with somatic components. Withering the target's chest, neck, or head causes the victim to begin to suffocate. The effect is permanent unless removed with a spell or effect that removes disease or by a successful DC 22 dispel check. The save DC is Charisma-based. [/QUOTE]
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