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Special Conversion Thread: Unicorns
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<blockquote data-quote="Cleon" data-source="post: 5088136" data-attributes="member: 57383"><p>An extra 2 Hit Dice is good.</p><p></p><p>As for the damage, how about matching the 1d8/1d8/2d8 of the original? I like the idea of these being deadly combatants. That's roughly equal to upping the SRD unicorn's attacks two steps apiece.</p><p></p><p>I'm thinking we could crib some bits off the SRD Nightmare, like its Evil and Extraplanar subtypes:</p><p></p><p>Large Magical Beast (Evil, Extraplanar) ?</p><p></p><p>Do we want to alter its stats? If it has a much higher natural weapon damage, maybe it's stronger than a regular Unicorn?</p><p></p><p>Strength 22 or 24?</p><p></p><p>Its spell-like abilities look pretty straight forward:</p><p></p><p>Continuous <em>silence</em> centered on itself, 3/day <em>darkness </em>and <em>invisibility</em>, plus <em>greater teleport</em> (to dark areas only).</p><p></p><p>I'd make the <em>silence</em> a Supernatural power, and am tempted to add couple more supernatural powers - continuous <em>magic circle against good</em> as a malign reflection of the regular Unicorn's apotropaic powers, plus an at-will <em>darkness</em> centered on the unicorn. Might as well give it <em>detect good</em> as an at-will SLA as well, since it's an evil version of a Unicorn.</p><p></p><p>Finally, I fancy downgrading <em>greater teleport</em> to <em>teleport</em> but letting the unicorn use it more often. There's something about the whole "teleport into darkness" notion that makes me think it's less reliable than a Unicorn's teleportation.</p><p></p><p>So, something like:</p><p></p><p><strong>Aura of Darkness (Su):</strong> A (<span style="color: Red">dark?</span>) unicorn can generate darkness at will as a free action. This matches a<em> darkness</em> spell (Caster level 8), except it is centered on the unicorn and moves as the unicorn moves.</p><p></p><p><strong><em>Magic Circle Against Good</em> (Su):</strong> This ability continuously duplicates the effect of the spell. The <span style="color: Red"><strong>X</strong></span> unicorn cannot suppress this ability. </p><p></p><p><strong>Spell-Like Abilities</strong></p><p> <span style="color: Red"><strong>X</strong></span> unicorns can use <em>detect good</em> or <em>silence</em> (self only) at will as a free action.</p><p></p><p>An <span style="color: Red"><strong>X</strong></span> unicorn can use <em>teleport</em> (caster level 10th) to move to anywhere that lies in darkness [<strong><span style="color: Red">5/day?</span></strong><strong><span style="color: Red"> at will?</span></strong>]. If the target destination is illuminated, the unicorn teleports to some other dark location that will accommodate it.</p><p></p><p>Three times per day an <span style="color: Red"><strong>X</strong></span> unicorn can cast <em>darkness</em> or <em>invisibility</em> (caster level 10th).</p></blockquote><p></p>
[QUOTE="Cleon, post: 5088136, member: 57383"] An extra 2 Hit Dice is good. As for the damage, how about matching the 1d8/1d8/2d8 of the original? I like the idea of these being deadly combatants. That's roughly equal to upping the SRD unicorn's attacks two steps apiece. I'm thinking we could crib some bits off the SRD Nightmare, like its Evil and Extraplanar subtypes: Large Magical Beast (Evil, Extraplanar) ? Do we want to alter its stats? If it has a much higher natural weapon damage, maybe it's stronger than a regular Unicorn? Strength 22 or 24? Its spell-like abilities look pretty straight forward: Continuous [I]silence[/I] centered on itself, 3/day [I]darkness [/I]and [I]invisibility[/I], plus [I]greater teleport[/I] (to dark areas only). I'd make the [I]silence[/I] a Supernatural power, and am tempted to add couple more supernatural powers - continuous [I]magic circle against good[/I] as a malign reflection of the regular Unicorn's apotropaic powers, plus an at-will [I]darkness[/I] centered on the unicorn. Might as well give it [I]detect good[/I] as an at-will SLA as well, since it's an evil version of a Unicorn. Finally, I fancy downgrading [I]greater teleport[/I] to [I]teleport[/I] but letting the unicorn use it more often. There's something about the whole "teleport into darkness" notion that makes me think it's less reliable than a Unicorn's teleportation. So, something like: [B]Aura of Darkness (Su):[/B] A ([COLOR=Red]dark?[/COLOR]) unicorn can generate darkness at will as a free action. This matches a[I] darkness[/I] spell (Caster level 8), except it is centered on the unicorn and moves as the unicorn moves. [B][I]Magic Circle Against Good[/I] (Su):[/B] This ability continuously duplicates the effect of the spell. The [COLOR=Red][B]X[/B][/COLOR] unicorn cannot suppress this ability. [B]Spell-Like Abilities[/B] [COLOR=Red][B]X[/B][/COLOR] unicorns can use [I]detect good[/I] or [I]silence[/I] (self only) at will as a free action. An [COLOR=Red][B]X[/B][/COLOR] unicorn can use [I]teleport[/I] (caster level 10th) to move to anywhere that lies in darkness [[B][COLOR=Red]5/day?[/COLOR][/B][B][COLOR=Red] at will?[/COLOR][/B]]. If the target destination is illuminated, the unicorn teleports to some other dark location that will accommodate it. Three times per day an [COLOR=Red][B]X[/B][/COLOR] unicorn can cast [I]darkness[/I] or [I]invisibility[/I] (caster level 10th). [/QUOTE]
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