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Special Conversion Thread: Unicorns
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<blockquote data-quote="Cleon" data-source="post: 5184381" data-attributes="member: 57383"><p>Why have you cut Jump out of the Hippocampus and Dolphin form's stats?</p><p></p><p>It's still got ranks in the Jump skill, so should have a skill modifier listed. Dolphins are renowned for their habit of leaping out of the water, so I think it's quite appropriate to list the Sea Unicorn's Jump skill in all three forms.</p><p></p><p>There's nothing in the Jump skill description that says the speed that modifies their jump can only be land speed, or that the height/distance of the jump is above the ground, so I think using Swim speed to jump out of water is within the rules.</p><p></p><p>Also, I just noticed I forgot to capitalize "Swim" and "Powerful charge" in the Dolphin-form's stat line. Furthermore I'm thinking the line "In equine form the sea unicorn gains the Amphibious quality so it can breathe air but loses its blindsight." reads a bit clumsily.</p><p></p><p>Could we change that passage to:</p><p></p><p> <strong>Dolphin Form</strong></p><p>Speed: swim 80 ft.</p><p>Attack: Horn +10 melee (2d6+10)</p><p>Full Attack: Horn +10 melee (2d6+10)</p><p>Special Attacks: powerful charge 3d6+13</p><p> Special Qualities: Blindsight 120 ft., darkvision 60 ft., immunity to poison, charm, and compulsion, low-light vision, scent, spell-like abilities, wild empathy </p><p></p><p>In equine form the sea unicorn loses its blindsight but gains the Amphibious quality, allowing it to breathe air and water.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5184381, member: 57383"] Why have you cut Jump out of the Hippocampus and Dolphin form's stats? It's still got ranks in the Jump skill, so should have a skill modifier listed. Dolphins are renowned for their habit of leaping out of the water, so I think it's quite appropriate to list the Sea Unicorn's Jump skill in all three forms. There's nothing in the Jump skill description that says the speed that modifies their jump can only be land speed, or that the height/distance of the jump is above the ground, so I think using Swim speed to jump out of water is within the rules. Also, I just noticed I forgot to capitalize "Swim" and "Powerful charge" in the Dolphin-form's stat line. Furthermore I'm thinking the line "In equine form the sea unicorn gains the Amphibious quality so it can breathe air but loses its blindsight." reads a bit clumsily. Could we change that passage to: [B]Dolphin Form[/B] Speed: swim 80 ft. Attack: Horn +10 melee (2d6+10) Full Attack: Horn +10 melee (2d6+10) Special Attacks: powerful charge 3d6+13 Special Qualities: Blindsight 120 ft., darkvision 60 ft., immunity to poison, charm, and compulsion, low-light vision, scent, spell-like abilities, wild empathy In equine form the sea unicorn loses its blindsight but gains the Amphibious quality, allowing it to breathe air and water. [/QUOTE]
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