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Special Conversion Thread: Unicorns
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<blockquote data-quote="Shade" data-source="post: 5186947" data-attributes="member: 287"><p>I'll fix the org. We decided upon "summit" upthread.</p><p></p><p>I'm not sure about the SRD, but I found the following:</p><p></p><p>Power Dive (Ex) If a flying warforged raptor makes a charge attack against an opponent on the ground, it can make a full attack.</p><p></p><p>Power Dive (Ex): At 6th level, an Aglarondan griffonrider gains the ability to direct her bonded mount to perform a power dive attack while she is riding it. The griffon must begin its move at least 50 feet above its target, and it uses the charge action to attack with both foreclaws simultaneously, making a single attack that deals 2d4 + (Strength bonus x 1 1/2) points of damage. The griffon may fly past the target and alter course after it makes its attack.</p><p></p><p>Power Dive [General]</p><p>You can fall upon an oppenent from the sky.</p><p>Prerequisite: Str 15, fly speed (average maneuverability).</p><p>Benefit: When flying, you can dive and land on an opponent to deal extra damage. This is a standard action that can only affect creatures that are smaller than you. You make an overrun attack, but the opponent cannot choose to avoid you. If you knock down the target, you may make an additional slam attack, dealing the indicated damage plus 1-1/2 times your Strength bonus (rounded down). This attack is at the usual +4 bonus against prone opponents.</p><p></p><p>Size Power Dive Damage </p><p>Fine 1d2 </p><p>Diminutive 1d3 </p><p>Tiny 1d4 </p><p>Medium 1d6 </p><p>Large 1d8 </p><p>Huge 2d6 </p><p>Gargantuan 2d8 </p><p>Colossal 4d6 </p><p></p><p>Normal: Without this feat, you can attack with just one natural weapon and do not have a chance to knock down the opponent.</p><p>Special: If you fail in the overrun attempt and are tripped in turn, you are instead knocked down and deal the indicated damage to yourself.</p><p>Source: Draconomicon, page 72.</p><p></p><p>Swoop (Ex): A noctral can execute a swoop attack that is similar to a charge action in all respects, except as noted here. The noctral must fly toward its target for a minimum of 50 feet in a straight line. If the swoop attack succeeds, the noctral can attempt to grapple the target without provoking an attack of opportunity or deal double claw damage (4d4+8 points) instead.</p></blockquote><p></p>
[QUOTE="Shade, post: 5186947, member: 287"] I'll fix the org. We decided upon "summit" upthread. I'm not sure about the SRD, but I found the following: Power Dive (Ex) If a flying warforged raptor makes a charge attack against an opponent on the ground, it can make a full attack. Power Dive (Ex): At 6th level, an Aglarondan griffonrider gains the ability to direct her bonded mount to perform a power dive attack while she is riding it. The griffon must begin its move at least 50 feet above its target, and it uses the charge action to attack with both foreclaws simultaneously, making a single attack that deals 2d4 + (Strength bonus x 1 1/2) points of damage. The griffon may fly past the target and alter course after it makes its attack. Power Dive [General] You can fall upon an oppenent from the sky. Prerequisite: Str 15, fly speed (average maneuverability). Benefit: When flying, you can dive and land on an opponent to deal extra damage. This is a standard action that can only affect creatures that are smaller than you. You make an overrun attack, but the opponent cannot choose to avoid you. If you knock down the target, you may make an additional slam attack, dealing the indicated damage plus 1-1/2 times your Strength bonus (rounded down). This attack is at the usual +4 bonus against prone opponents. Size Power Dive Damage Fine 1d2 Diminutive 1d3 Tiny 1d4 Medium 1d6 Large 1d8 Huge 2d6 Gargantuan 2d8 Colossal 4d6 Normal: Without this feat, you can attack with just one natural weapon and do not have a chance to knock down the opponent. Special: If you fail in the overrun attempt and are tripped in turn, you are instead knocked down and deal the indicated damage to yourself. Source: Draconomicon, page 72. Swoop (Ex): A noctral can execute a swoop attack that is similar to a charge action in all respects, except as noted here. The noctral must fly toward its target for a minimum of 50 feet in a straight line. If the swoop attack succeeds, the noctral can attempt to grapple the target without provoking an attack of opportunity or deal double claw damage (4d4+8 points) instead. [/QUOTE]
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