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Special Conversion Thread: Will o' wisps
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<blockquote data-quote="Shade" data-source="post: 4945481" data-attributes="member: 287"><p>Here's the Dragon Magazine version...</p><p></p><p><strong>FIRESTAR</strong></p><p>FREQUENCY: Uncommon</p><p>NO. APPEARING: 1-12</p><p>ARMOR CLASS: 2</p><p>MOVE.: 16.</p><p>HIT DICE: 2 + 2</p><p>% IN LAIR: Nil</p><p>TREASURE TYPE: Nil</p><p>NO. OF ATTACKS: See below</p><p>DAMAGE/ATTACK: See below</p><p>SPECIAL ATTACKS: Electrical spark</p><p>SPECIAL DEF.: Immune to magic; heat/electrical absorption; invisibility</p><p>MAGIC RESISTANCE: Standard</p><p>INTELLIGENCE: High</p><p>ALIGNMENT: Neutral</p><p>SIZE: S (3”-6” diameter)</p><p>PSIONIC ABILITY: Nil</p><p>Attack/Defense Modes: Nil/Immune to attack</p><p>LEVEL/X.P. VALUE: III/110 + 3/hp</p><p></p><p>This eerily beautiful creature is usually mistaken for the feared will-o-wisp. A firestar appears to be a silent, floating, fistsized mote of light. It is usually seen dancing in intricate patterns in secluded, moonlit hilltops or forest glades (hence the nickname “moondancer”). It tends to ignore other creatures unless disturbed, but is attracted to firelight within a two-mile range and by spell use within a 20” range. </p><p></p><p>A firestar can absorb energy from normal and magical flames and from electrical discharges, taking as many hit points as would normally be given out in damage and gaining them as additional body hit points, up to a maximum hit point total of four times its original score. For example, a 12 hp firestar could absorb up to 36 hp of damage and keep them as its own hit points. The hit points will be lost after 2-5 hours. Any additional hit points of fire or electrical damage that are not absorbed are lost. A firestar is otherwise immune to the effects of flame and electricity. Note that fiery damage from a flame tongue sword can also be absorbed, at a rate of +1 hp absorbed per sword strike (thus reducing the weapon’s effectiveness against firestars).</p><p></p><p>If attacked, a firestar can transmit an electrical jolt similar to a miniature lightning bolt of 2-12 hp damage to an enemy, up to five times per day. No saving throw is given against this attack. Such a discharge has a 30’ range, and can be conducted through metal armor or weapons.</p><p></p><p>Firestars are intelligent and can understand movements, gestures, and even some words of Common or the predominant local tongue. They can communicate only if another creature employs a speak with monsters spell or telepathy to converse with them. They have their own intricate language, a series of dancing patterns accompanied by fluctuations in their glow.</p><p></p><p>Firestars can control the intensity of their glow and even blank it out entirely for 2-8 rounds (during which times they are effectively invisible). A firestar’s light fails if it is slain, revealing an egg-shaped, 2” long body covered with a black spiderweb of nerves intersecting at many nodes. At each node is an eye. Within the body are several distinct organs, one of which is valued as an alternative component for the dancing lights spell, and all of which may serve as ingredients in magical inks for the spells affect normal fires, dancing lights, and detect magic. A firestar itself is immune to psionic attack and to all spells except detection or communication spells, magic missile, and coldrelated spells (all of which have normal effects). A firestar can be hit by normal weapons, but any flaming weapon which strikes a firestar will both physically wound and strengthen it as noted above.</p></blockquote><p></p>
[QUOTE="Shade, post: 4945481, member: 287"] Here's the Dragon Magazine version... [B]FIRESTAR[/B] FREQUENCY: Uncommon NO. APPEARING: 1-12 ARMOR CLASS: 2 MOVE.: 16. HIT DICE: 2 + 2 % IN LAIR: Nil TREASURE TYPE: Nil NO. OF ATTACKS: See below DAMAGE/ATTACK: See below SPECIAL ATTACKS: Electrical spark SPECIAL DEF.: Immune to magic; heat/electrical absorption; invisibility MAGIC RESISTANCE: Standard INTELLIGENCE: High ALIGNMENT: Neutral SIZE: S (3”-6” diameter) PSIONIC ABILITY: Nil Attack/Defense Modes: Nil/Immune to attack LEVEL/X.P. VALUE: III/110 + 3/hp This eerily beautiful creature is usually mistaken for the feared will-o-wisp. A firestar appears to be a silent, floating, fistsized mote of light. It is usually seen dancing in intricate patterns in secluded, moonlit hilltops or forest glades (hence the nickname “moondancer”). It tends to ignore other creatures unless disturbed, but is attracted to firelight within a two-mile range and by spell use within a 20” range. A firestar can absorb energy from normal and magical flames and from electrical discharges, taking as many hit points as would normally be given out in damage and gaining them as additional body hit points, up to a maximum hit point total of four times its original score. For example, a 12 hp firestar could absorb up to 36 hp of damage and keep them as its own hit points. The hit points will be lost after 2-5 hours. Any additional hit points of fire or electrical damage that are not absorbed are lost. A firestar is otherwise immune to the effects of flame and electricity. Note that fiery damage from a flame tongue sword can also be absorbed, at a rate of +1 hp absorbed per sword strike (thus reducing the weapon’s effectiveness against firestars). If attacked, a firestar can transmit an electrical jolt similar to a miniature lightning bolt of 2-12 hp damage to an enemy, up to five times per day. No saving throw is given against this attack. Such a discharge has a 30’ range, and can be conducted through metal armor or weapons. Firestars are intelligent and can understand movements, gestures, and even some words of Common or the predominant local tongue. They can communicate only if another creature employs a speak with monsters spell or telepathy to converse with them. They have their own intricate language, a series of dancing patterns accompanied by fluctuations in their glow. Firestars can control the intensity of their glow and even blank it out entirely for 2-8 rounds (during which times they are effectively invisible). A firestar’s light fails if it is slain, revealing an egg-shaped, 2” long body covered with a black spiderweb of nerves intersecting at many nodes. At each node is an eye. Within the body are several distinct organs, one of which is valued as an alternative component for the dancing lights spell, and all of which may serve as ingredients in magical inks for the spells affect normal fires, dancing lights, and detect magic. A firestar itself is immune to psionic attack and to all spells except detection or communication spells, magic missile, and coldrelated spells (all of which have normal effects). A firestar can be hit by normal weapons, but any flaming weapon which strikes a firestar will both physically wound and strengthen it as noted above. [/QUOTE]
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