Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Will o' wisps
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 4957188" data-attributes="member: 287"><p>Added to <a href="http://www.enworld.org/forum/4957173-post771.html" target="_blank">Homebrews</a>.</p><p></p><p>Should we give them the Law subtype, like their vaati masters?</p><p></p><p></p><p></p><p>Racial bonus on Listen and Spot checks? Blindsense?</p><p></p><p></p><p></p><p>Simplify to ethereal jaunt, like the ethereal marauder?</p><p></p><p></p><p></p><p>Immunity to Magic (Ex): A hound of law is immune to most spells or spell-like abilities that allow spell resistance, except magic missile, maze, and those with the chaotic descriptor. </p><p></p><p></p><p></p><p>Should this only apply to creatures with the Chaotic subtype, or all chaotic-aligned creatures?</p><p></p><p>Edit: It appears that the vaati in 3e have air mastery.</p><p></p><p></p><p></p><p>Track as a bonus feat?</p><p></p><p>Modify this...</p><p></p><p>Astral Tracking (Su): A spectral hound can attempt to track normally even through the featureless wastes of the Astral Plane (base DC 25). A spectral hound can use this ability to track quarry that uses a teleportation spell to travel, by entering the Astral Plane at the departure point, following the trail of the teleportation through the Atral Plane, and returning to the plane of departure at its quarry's destination.</p><p></p><p>and/or this...</p><p></p><p>Planar Tracker [General] </p><p>You can track a creature through the magical signature it leaves behind after using a teleport or plane shift effect. </p><p>Prerequisites: Alertness, Track, Wilderness Lore 15 ranks. </p><p>Benefit: Using the Track feat, you can follow tracks even if your quarry has used a teleport or plane shift effect to escape. When you reach the location at which the magical method of escape was employed, you can attempt a Wilderness Lore check (DC 30). Success means you are aware that a teleport or plane shift effect has been used. If your check result beats the DC by 10 or more, you konw which effect was used. If your check result beats the DC by 15 or more, you know the firection in which your quarry has moved (in the case of teleportation) or the destination plane (in the case of plane shift). In any case, if you locate the creature's tracks within 1 hour per character level, you can instantly identify them as your quarry's and attempt another Wilderness Lore check (DCs as given in the Wilderness Lore skill description in the Player's Handbook) to determine how fresh they are.</p><p>Source: Dragon #306, page 52.</p></blockquote><p></p>
[QUOTE="Shade, post: 4957188, member: 287"] Added to [URL="http://www.enworld.org/forum/4957173-post771.html"]Homebrews[/URL]. Should we give them the Law subtype, like their vaati masters? Racial bonus on Listen and Spot checks? Blindsense? Simplify to ethereal jaunt, like the ethereal marauder? Immunity to Magic (Ex): A hound of law is immune to most spells or spell-like abilities that allow spell resistance, except magic missile, maze, and those with the chaotic descriptor. Should this only apply to creatures with the Chaotic subtype, or all chaotic-aligned creatures? Edit: It appears that the vaati in 3e have air mastery. Track as a bonus feat? Modify this... Astral Tracking (Su): A spectral hound can attempt to track normally even through the featureless wastes of the Astral Plane (base DC 25). A spectral hound can use this ability to track quarry that uses a teleportation spell to travel, by entering the Astral Plane at the departure point, following the trail of the teleportation through the Atral Plane, and returning to the plane of departure at its quarry's destination. and/or this... Planar Tracker [General] You can track a creature through the magical signature it leaves behind after using a teleport or plane shift effect. Prerequisites: Alertness, Track, Wilderness Lore 15 ranks. Benefit: Using the Track feat, you can follow tracks even if your quarry has used a teleport or plane shift effect to escape. When you reach the location at which the magical method of escape was employed, you can attempt a Wilderness Lore check (DC 30). Success means you are aware that a teleport or plane shift effect has been used. If your check result beats the DC by 10 or more, you konw which effect was used. If your check result beats the DC by 15 or more, you know the firection in which your quarry has moved (in the case of teleportation) or the destination plane (in the case of plane shift). In any case, if you locate the creature's tracks within 1 hour per character level, you can instantly identify them as your quarry's and attempt another Wilderness Lore check (DCs as given in the Wilderness Lore skill description in the Player's Handbook) to determine how fresh they are. Source: Dragon #306, page 52. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Will o' wisps
Top