Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Special Damage vs. hit points
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="radmod" data-source="post: 5302769" data-attributes="member: 93008"><p>As everyone is aware, hit points do not represent actual damage, but rather things like fatigue (not <em>fatigue</em>) and the ability to ward off blows (hence higher levels = higher hps).</p><p></p><p>Now, I've always been into adding a bit of reality to a game, <strong>as long as</strong> it doesn't significantly impact playability.</p><p></p><p>One of the things I've never liked about D&D is that hps tend not to be realistic in special circumstances. Specifically, when a PC is helpless, flat-footed, or falling from great heights. I'll admit I've abused the system by doing things like jumping off a 200 ft. cliff, or intentionally walking into a blade barrier (all 1e stuff).</p><p>Now in these special circumstances where, realistically, damage should be applied to an amount of actual physical damage you can sustain, I had created my own system of 'damage points.' With it you could be knocked unconscious by a single blow, or die from a great fall even if you were high level. Depending on the amount of "damage points" you took you could wind up stunned, incapacitated, unconscious or even dead. The problem is that I believe the system is too cumbersome and complicated.</p><p></p><p>So I'm looking for a more playable version. I do realize that any version will still likely be unrealistic, I'm just looking for a bit more realism. Any ideas?</p></blockquote><p></p>
[QUOTE="radmod, post: 5302769, member: 93008"] As everyone is aware, hit points do not represent actual damage, but rather things like fatigue (not [I]fatigue[/I]) and the ability to ward off blows (hence higher levels = higher hps). Now, I've always been into adding a bit of reality to a game, [B]as long as[/B] it doesn't significantly impact playability. One of the things I've never liked about D&D is that hps tend not to be realistic in special circumstances. Specifically, when a PC is helpless, flat-footed, or falling from great heights. I'll admit I've abused the system by doing things like jumping off a 200 ft. cliff, or intentionally walking into a blade barrier (all 1e stuff). Now in these special circumstances where, realistically, damage should be applied to an amount of actual physical damage you can sustain, I had created my own system of 'damage points.' With it you could be knocked unconscious by a single blow, or die from a great fall even if you were high level. Depending on the amount of "damage points" you took you could wind up stunned, incapacitated, unconscious or even dead. The problem is that I believe the system is too cumbersome and complicated. So I'm looking for a more playable version. I do realize that any version will still likely be unrealistic, I'm just looking for a bit more realism. Any ideas? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Special Damage vs. hit points
Top