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<blockquote data-quote="Benjamin Olson" data-source="post: 8655899" data-attributes="member: 6988941"><p>Normally I'd default to the steel needing to be quenched in fresh dragon blood. But given the CR range and the association I have between dwarves and giants, I might send them after a giant and it's fresh blood instead.</p><p></p><p>I'd make it clear that this is not <em>the</em> <em>way</em> to make a +2 axe, but rather just <em>a</em> <em>way</em> that the dwarves know. I'd have them capable of making a +1 axe without fresh magic creature blood (a fair market trade for the thing they gave the dwarves), and have the blood (perhaps requiring some particular spell or ritual to collect to help explain why this hasn't all been industrialized) just take it to that next level of power. That way the group can decide whether they want to jump through an extra side-quest or not.</p><p></p><p>I'd also give the axe some additional minor beneficial property, because pure +X is fine when it's just a +1 whatever there so that everyone has a magic weapon, but anything rarer than that should have some more personality to it, particularly if they did a sidequest to get it.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8655899, member: 6988941"] Normally I'd default to the steel needing to be quenched in fresh dragon blood. But given the CR range and the association I have between dwarves and giants, I might send them after a giant and it's fresh blood instead. I'd make it clear that this is not [I]the[/I] [I]way[/I] to make a +2 axe, but rather just [I]a[/I] [I]way[/I] that the dwarves know. I'd have them capable of making a +1 axe without fresh magic creature blood (a fair market trade for the thing they gave the dwarves), and have the blood (perhaps requiring some particular spell or ritual to collect to help explain why this hasn't all been industrialized) just take it to that next level of power. That way the group can decide whether they want to jump through an extra side-quest or not. I'd also give the axe some additional minor beneficial property, because pure +X is fine when it's just a +1 whatever there so that everyone has a magic weapon, but anything rarer than that should have some more personality to it, particularly if they did a sidequest to get it. [/QUOTE]
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