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<blockquote data-quote="pukunui" data-source="post: 8657063" data-attributes="member: 54629"><p>Funnily enough, the PCs are about to encounter a clay golem that is guarding the Heart of the Mountain - a chamber at the center of the dwarven ruin they have been exploring that dwarves can attune to and cast <em>divination </em>at will from. I was actually thinking about making the clay golem be the thing they need to defeat - but rather than have it have/be the source of the ingredient, instead the PC has to defeat the golem in order to gain access to the Heart of the Mountain, where they need to commune with the dwarven gods in order to get the axe blessed by them and turned into a +2 weapon.</p><p></p><p>This also gives them a reason to try to enter the Heart of the Mountain. Without a good reason, they might just leave it be, since the doors can only be opened by the "hand of a king" - and the only readily available one is from the mummified body of the old dwarf king buried elsewhere in the ruin, which the two dwarf PCs would be loathe to desecrate.</p><p></p><p>I like trying to get my players to make difficult decisions.</p></blockquote><p></p>
[QUOTE="pukunui, post: 8657063, member: 54629"] Funnily enough, the PCs are about to encounter a clay golem that is guarding the Heart of the Mountain - a chamber at the center of the dwarven ruin they have been exploring that dwarves can attune to and cast [I]divination [/I]at will from. I was actually thinking about making the clay golem be the thing they need to defeat - but rather than have it have/be the source of the ingredient, instead the PC has to defeat the golem in order to gain access to the Heart of the Mountain, where they need to commune with the dwarven gods in order to get the axe blessed by them and turned into a +2 weapon. This also gives them a reason to try to enter the Heart of the Mountain. Without a good reason, they might just leave it be, since the doors can only be opened by the "hand of a king" - and the only readily available one is from the mummified body of the old dwarf king buried elsewhere in the ruin, which the two dwarf PCs would be loathe to desecrate. I like trying to get my players to make difficult decisions. [/QUOTE]
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