Special Materials (ie: Adamantine, Dragon Scales, etc...)

Earthstone

First Post
I would really like to see a better official list of special properties (ie: Dragon Scales, Adamantine, etc.) that more clearly defines their purpose and game effect (and gp value of course ;) )

I am wondering if anybody knows where one might find somthing like this or, perhaps we can send a bunch of letters to the big hats at WotC asking THEM to give us somthing as such... ...mebe make it part of that open content thing-a-ma-jig...

what are some of the special properties you guys would like to see detailed?

BTW.. ...if you think this thread should be somewhere else then just move it ;)
 

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JLXC

First Post
Well in each of the books containing Special Materials they ARE well defined? I don't understand what you want?

Adamantine for Example is Real Hard and provides an Enhancement bonus, even in Anit-Magic Areas. This enhancement bonus is naturally part of the metal, and it allows a person using the weapon to penetrate DR just like any other enhancement bonus. It's all Clearly defined in the DMG, as an example.

What are you having trouble with?
 

kreynolds

First Post
Earthstone said:
I would really like to see a better official list of special properties (ie: Dragon Scales, Adamantine, etc.) that more clearly defines their purpose and game effect (and gp value of course ;)

All of the special materials listed in the books pretty much already have defined properties. Offically, dragon scales have no special property at all, except that when you make armor or shields out of it, they're treated as masterwork. I didn't like the dragonhide rules so I made up my own. I can point you to them if you like.
 
Last edited:

CRGreathouse

Community Supporter
Here's a file I have on my computer. It's not much, but at least it gets the information all in one place.

Adamantine:
Hardness 20
Hit points 40/inch of thickness
Weapon enhancement bonus +1 (1d6 or less) or +2 (1d8 or more)
Armor enhancement bonus +1 (Light), +2 (Medium), or +3 (Heavy)

Copper:
Weight 560 pounds per cubic foot
Cost 5 sp per pound

Darkwood:
Hardness 5
Hit points 10/inch of thickness
Weight 22 pounds per cubic foot>
10 gp per pound

Bone:
-2 penalty to attack and damage rolls
Weight 110 pounds per cubic foot

Bronze:
Ravenloft d20
Hardness 9
Piercing and slashing weapons suffer a -1 penalty to damage rolls
Weight 500 pounds per cubic foot

Ferroplasm:
Psionics Handbook
Hardness 5 (20 in true form)
Hit points 10/inch of thickness (40/inch in true form)
Weapon enhancement bonus +1 (1d6 or less) or +2 (1d8 or more) (in true form)
Armor enhancement bonus +1 (Light), +2 (Medium), or +3 (Heavy) (in true form)

Glass:
Hardness 1
Hit points 1/inch of thickness
Weight 160 pounds per cubic foot

Gold:
Weight 1200 pounds per cubic foot
Cost 50 gp per pound

Ice:
Hardness 0
Hit points 3/inch of thickness
Weight 55 pounds per cubic foot

Iron:
Hardness 10
Hit points 30/inch of thickness
Weight 470 pounds per cubic foot
Cost 1 sp per pound

Mithral:
Hardness 15
Hit points 30/inch of thickness
check penalty -3
Max Dex bonus +2
Spell fail -10%
Weight 240 pounds per cubic foot
Cost 500 gp per pound

Paper:
Hardness 0
Hit points 2/inch of thickness

Platinum:
Weight 1300 pounds per cubic foot
Cost 500 gp per pound

Rope:
Hardness 0
Hit points 2/inch of thickness

Silver:
Weight 655 pounds per cubic foot
Cost 5 gp per pound

Stone:
Hardness 8
Hit points 15/inch of thickness
-2 penalty to attack and damage rolls
Weight 160 pounds per cubic foot

Wood:
Hardness 5
Hit points 10/inch of thickness
Weight 45 pounds per cubic foot
 

HeavyG

First Post
CRGreathouse said:
Paper:
Hardness 0
Hit points 2/inch of thickness

Wood:
Hardness 5
Hit points 10/inch of thickness
Weight 45 pounds per cubic foot

It's pretty pointless to point it out, but paper should be harder than wood. It way denser than most wood types and weighs way more than 45 pounds per cubic foot. Just because its usual form is a paper-thin (hehehe) sheet doesn't mean it's a weak material.
 

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