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<blockquote data-quote="Fellfire" data-source="post: 5418295" data-attributes="member: 99871"><p>Darksteel itself was mentioned in Volo's Guide to All Things Magical along with many other wondrous materiels.</p><p></p><p>Darksteel: The composition of this alloy is (or was) a secret of</p><p>the possibly extinct Ironstar dwarf clan. It is unheard-of to find a</p><p>new item made of darksteel, though a rare and lucky few delvers</p><p>into deep places have come upon ingots of darksteel. (A darksteel </p><p>ingot is about as large as the empty area in the middle of four rectangular</p><p>human warriors&#146; shields stood up long-edges-together to</p><p>form a hollow square when viewed from above.)</p><p>Darksteel behaves like steel but is lighter, and when coated in</p><p>certain oils whose formula is known to few52 and heated in even a</p><p>small fire, it becomes molten, and can be poured into molds&#151;</p><p>even simple sand molds&#151;to be cast into a new shape. Remarkably,</p><p>this does not destroy or (usually) alter existing enchantments</p><p>on the metal. Moreover, darksteel is durable and takes new</p><p>enchantments readily, even if it is already dweomer-laden. All of</p><p>this makes darksteel very valuable (about 10 to 12 times more than</p><p>gold, by weight), and it is eagerly sought by dwarves and by adventurers</p><p>of other races. Certain smiths in Neverwinter and Waterdeep</p><p>have standing offers of 7,000 gp or more for an intact</p><p>darksteel ingot.</p><p>Darksteel is silvery in hue when polished or cut, but its</p><p>exposed surfaces have a deep, gleaming purple luster. It has the</p><p>unique property of absorbing all natural and magical lightning or</p><p>electrical energy (not heat, and not magic missiles or other pure</p><p>energy pulses) into itself, without conducting any of it&#151;or its</p><p>damage&#151;to a wearer or being in contact with it.</p><p>Items made primarily of darksteel automatically succeed in all</p><p>item saving throws vs. fall, normal fire, cold, and electricity. They</p><p>receive a +3 bonus to all item saving throws vs. acid, crushing</p><p>blow, disintegration, and magical fire, and a +5 bonus to all item</p><p>saving throws vs. lightning.</p></blockquote><p></p>
[QUOTE="Fellfire, post: 5418295, member: 99871"] Darksteel itself was mentioned in Volo's Guide to All Things Magical along with many other wondrous materiels. Darksteel: The composition of this alloy is (or was) a secret of the possibly extinct Ironstar dwarf clan. It is unheard-of to find a new item made of darksteel, though a rare and lucky few delvers into deep places have come upon ingots of darksteel. (A darksteel ingot is about as large as the empty area in the middle of four rectangular human warriors’ shields stood up long-edges-together to form a hollow square when viewed from above.) Darksteel behaves like steel but is lighter, and when coated in certain oils whose formula is known to few52 and heated in even a small fire, it becomes molten, and can be poured into molds— even simple sand molds—to be cast into a new shape. Remarkably, this does not destroy or (usually) alter existing enchantments on the metal. Moreover, darksteel is durable and takes new enchantments readily, even if it is already dweomer-laden. All of this makes darksteel very valuable (about 10 to 12 times more than gold, by weight), and it is eagerly sought by dwarves and by adventurers of other races. Certain smiths in Neverwinter and Waterdeep have standing offers of 7,000 gp or more for an intact darksteel ingot. Darksteel is silvery in hue when polished or cut, but its exposed surfaces have a deep, gleaming purple luster. It has the unique property of absorbing all natural and magical lightning or electrical energy (not heat, and not magic missiles or other pure energy pulses) into itself, without conducting any of it—or its damage—to a wearer or being in contact with it. Items made primarily of darksteel automatically succeed in all item saving throws vs. fall, normal fire, cold, and electricity. They receive a +3 bonus to all item saving throws vs. acid, crushing blow, disintegration, and magical fire, and a +5 bonus to all item saving throws vs. lightning. [/QUOTE]
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