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<blockquote data-quote="doctorbadwolf" data-source="post: 8272851" data-attributes="member: 6704184"><p>Another one I've actually done recently is giving people pets relevant to big story moments. When my Firbolg Bard player had his Firbolg volunteer to be the champion of the Nemeton in the dryad grove inside the Nightwood, his sword regained some magic, part of which is to cast Summon Beast once a day. He immediately used it in the first round of combat, and I asked him what it looked like, and he said a bear, and I asked if he was cool with me throwing some funk on that, and he was all for it. </p><p></p><p>So, I described this beefy bear of moss-covered stone with emerald gem eyes and celtic inspired knots and spirals wind-carved all over it's body, rising from the ground to stand beside him. He loved it, immediaely named it Mossy, and when the fight was done and he had chosen to risk death in order to fully defeat the Blight Champion (by smearing his blood on the champion's blight-treant armored form to bind him to life, with the side effect of also binding the opposing champions together, because my Eberron game has a lot of old earthy blood magic in it, juxtaposed with the modernising world) he was brought back to life by the Nemeton, his body sinking into the earth and then being lowered from the treetops of the ancient sentient oak on a bower, his armor and gear gleaming like new, his hair turned a mossy dark green and his horns (I let the players decide what firbolgs look like in Eberron, and that resulted in horns) growing rose thorns and tiny shoots of leaf, and his sword thrumming with magical power, now made of oak and blue crystal. </p><p></p><p>Mossy didn't disapear like a summon normally would, and instead shrank to the size of a black bear cub, and acts as a familiar that grows to full size when the Summon Beast spell is cast by his master.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8272851, member: 6704184"] Another one I've actually done recently is giving people pets relevant to big story moments. When my Firbolg Bard player had his Firbolg volunteer to be the champion of the Nemeton in the dryad grove inside the Nightwood, his sword regained some magic, part of which is to cast Summon Beast once a day. He immediately used it in the first round of combat, and I asked him what it looked like, and he said a bear, and I asked if he was cool with me throwing some funk on that, and he was all for it. So, I described this beefy bear of moss-covered stone with emerald gem eyes and celtic inspired knots and spirals wind-carved all over it's body, rising from the ground to stand beside him. He loved it, immediaely named it Mossy, and when the fight was done and he had chosen to risk death in order to fully defeat the Blight Champion (by smearing his blood on the champion's blight-treant armored form to bind him to life, with the side effect of also binding the opposing champions together, because my Eberron game has a lot of old earthy blood magic in it, juxtaposed with the modernising world) he was brought back to life by the Nemeton, his body sinking into the earth and then being lowered from the treetops of the ancient sentient oak on a bower, his armor and gear gleaming like new, his hair turned a mossy dark green and his horns (I let the players decide what firbolgs look like in Eberron, and that resulted in horns) growing rose thorns and tiny shoots of leaf, and his sword thrumming with magical power, now made of oak and blue crystal. Mossy didn't disapear like a summon normally would, and instead shrank to the size of a black bear cub, and acts as a familiar that grows to full size when the Summon Beast spell is cast by his master. [/QUOTE]
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