Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Rewards Rather Than Loot
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoSix" data-source="post: 8272926" data-attributes="member: 205"><p>My favorite reward I got in game was when my sorcerer finished his draconic apotheosis and my DM let me play an adult brass dragon as my character, with the ability to shapeshift back into my sorcerer when I needed to cast spells. That was really fun for the apocalyptic last few battles.</p><p></p><p>In my own games, I've given out an enemy's manor house to a player, upgraded with a dimensional forcefield and a sentient AI butler as a result of a good pull on a deck of many things. This came in handy when the party failed to stop a ritual that caused a zombie apocalypse.</p><p></p><p>I've given out the ability to cast spells through weapon attack, like the PF magus. I let one player turn into a lich after a long quest to build a phylactery (using a custom necromancer class and getting the capstone ability early.) I've given custom potion recipes to an alchemist. I've given special class features early (like a wizard getting Signature Spell). I've let a wildshape focused character learn how to change into certain monstrosities. </p><p></p><p>My current game is focused on the players gaining rewards via magic items and pacts with supernatural entities. The only classes in the game are sidekick classes, hammering home that the players need to encounter new things to gain new abilities.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8272926, member: 205"] My favorite reward I got in game was when my sorcerer finished his draconic apotheosis and my DM let me play an adult brass dragon as my character, with the ability to shapeshift back into my sorcerer when I needed to cast spells. That was really fun for the apocalyptic last few battles. In my own games, I've given out an enemy's manor house to a player, upgraded with a dimensional forcefield and a sentient AI butler as a result of a good pull on a deck of many things. This came in handy when the party failed to stop a ritual that caused a zombie apocalypse. I've given out the ability to cast spells through weapon attack, like the PF magus. I let one player turn into a lich after a long quest to build a phylactery (using a custom necromancer class and getting the capstone ability early.) I've given custom potion recipes to an alchemist. I've given special class features early (like a wizard getting Signature Spell). I've let a wildshape focused character learn how to change into certain monstrosities. My current game is focused on the players gaining rewards via magic items and pacts with supernatural entities. The only classes in the game are sidekick classes, hammering home that the players need to encounter new things to gain new abilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Rewards Rather Than Loot
Top