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<blockquote data-quote="BobTheNob" data-source="post: 5975758" data-attributes="member: 82425"><p>Yep. Exactly where Im coming from as well. Completely NOT a fan of specialization. It sounded so right when I first read it all those years ago, but play experience is as Keterys posted.</p><p></p><p>To make a distinction here though, what I dont like is feat/power/whatever selection "locking" the fighter to the weapon/armor. That said, I totally like the idea of the fighter being defined by weapon and armor selection.</p><p></p><p>"Whats the difference?" you ask. I dont like your choice of weapon being defined by a decision at level up. I like the choice of weapon as something you make during the fight.</p><p></p><p>Lets say that</p><p>1) Fighters get extra benefit based on the weapon (For instance, fighter gets a bonus receiving a Charge with a Long Spear, and a bonus with small weapons in tight spaces)</p><p>2) We have a scenario with a fighter in a corridor with a bunch of orcs barreling down on him</p><p>So he braces with the Long spear and uses it to receive the charge. Then, once the orc are on top of him, he draws the short sword for its tight space advantage.</p><p></p><p>He doesnt have to pick a feat to get the advantage...hes a fighter, he gets the advantage no matter what. The restriction isnt his feats...its the fact that you can only really have 1 (maybe 2) weapons selected at once. The benefits dont stack, they sort of side in a ready pool with only one available at a time. Let there be a fighter bonus for every darned weapon out there and let the fighter have em all.</p><p></p><p>So I dont like weapons specialization on fighters, but I LOVE fighters being able to use weapons in ways that no-one else can.</p><p></p><p>This idea can extend to armor as well with the fighter simply getting extra bonus based on whether he is using Light/Medium/Heavy/Shield choice. Again, its a one-time advantage as he can only wear one suit at a time.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5975758, member: 82425"] Yep. Exactly where Im coming from as well. Completely NOT a fan of specialization. It sounded so right when I first read it all those years ago, but play experience is as Keterys posted. To make a distinction here though, what I dont like is feat/power/whatever selection "locking" the fighter to the weapon/armor. That said, I totally like the idea of the fighter being defined by weapon and armor selection. "Whats the difference?" you ask. I dont like your choice of weapon being defined by a decision at level up. I like the choice of weapon as something you make during the fight. Lets say that 1) Fighters get extra benefit based on the weapon (For instance, fighter gets a bonus receiving a Charge with a Long Spear, and a bonus with small weapons in tight spaces) 2) We have a scenario with a fighter in a corridor with a bunch of orcs barreling down on him So he braces with the Long spear and uses it to receive the charge. Then, once the orc are on top of him, he draws the short sword for its tight space advantage. He doesnt have to pick a feat to get the advantage...hes a fighter, he gets the advantage no matter what. The restriction isnt his feats...its the fact that you can only really have 1 (maybe 2) weapons selected at once. The benefits dont stack, they sort of side in a ready pool with only one available at a time. Let there be a fighter bonus for every darned weapon out there and let the fighter have em all. So I dont like weapons specialization on fighters, but I LOVE fighters being able to use weapons in ways that no-one else can. This idea can extend to armor as well with the fighter simply getting extra bonus based on whether he is using Light/Medium/Heavy/Shield choice. Again, its a one-time advantage as he can only wear one suit at a time. [/QUOTE]
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