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Specialist Fighters
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<blockquote data-quote="CleverNickName" data-source="post: 5975761" data-attributes="member: 50987"><p>This is where the last part of my post comes in handy...the part about it being modular. Players who want to play a generalist-style Fighter wouldn't be obligated to choose a particular weapon to specialize in. After all, there are still wizards who choose not to specialize in a particular school of magic...they don't get the extra spells per day or the skill bonuses, but they don't necessarily suffer for it. If they do the Fighter class right, the "generalist" Fighter wouldn't suffer either.</p><p></p><p>"But the specialist wizard has restricted schools of magic!" you say? Fine, restrict certain weapons for the fighter. It isn't too far of a stretch to assume that if the fighter spends years and years of his life learning to master a particular weapon, other weapon training will have to fall by the wayside. Personally I would be against this, since specializing in one type of a weapon shouldn't make the Fighter "forget" how to wield another.</p><p></p><p>I think that people run into trouble when they associate "training" with "specialization." All fighters are trained in all weapons; specializing in one does not necessarily mean he doesn't know how to use other weapons. But to me, "specializing" in a weapon means more than just "learning how to use it effectively in combat." It means mastering it completely, eating with it and sleeping with it and bathing with it, learning everything there is to know about the weapon, and learning to do things with it that even the master warriors of legend haven't heard of. A high-level Hammer Specialist would make Thor himself rub his beard and say "Niiiiiice!"</p><p></p><p>If this is what you mean by "specializing," then the thought of a mortal being a specialist in more than one weapon becomes absurd.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5975761, member: 50987"] This is where the last part of my post comes in handy...the part about it being modular. Players who want to play a generalist-style Fighter wouldn't be obligated to choose a particular weapon to specialize in. After all, there are still wizards who choose not to specialize in a particular school of magic...they don't get the extra spells per day or the skill bonuses, but they don't necessarily suffer for it. If they do the Fighter class right, the "generalist" Fighter wouldn't suffer either. "But the specialist wizard has restricted schools of magic!" you say? Fine, restrict certain weapons for the fighter. It isn't too far of a stretch to assume that if the fighter spends years and years of his life learning to master a particular weapon, other weapon training will have to fall by the wayside. Personally I would be against this, since specializing in one type of a weapon shouldn't make the Fighter "forget" how to wield another. I think that people run into trouble when they associate "training" with "specialization." All fighters are trained in all weapons; specializing in one does not necessarily mean he doesn't know how to use other weapons. But to me, "specializing" in a weapon means more than just "learning how to use it effectively in combat." It means mastering it completely, eating with it and sleeping with it and bathing with it, learning everything there is to know about the weapon, and learning to do things with it that even the master warriors of legend haven't heard of. A high-level Hammer Specialist would make Thor himself rub his beard and say "Niiiiiice!" If this is what you mean by "specializing," then the thought of a mortal being a specialist in more than one weapon becomes absurd. [/QUOTE]
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