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*Pathfinder & Starfinder
Specialist Fighters
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<blockquote data-quote="TwinBahamut" data-source="post: 5975796" data-attributes="member: 32536"><p>I wouldn't be against a revival of BECMI-style weapon skill levels, but I don't like the idea of making the fighter unique through weapon specialization, for a number of different reasons.</p><p></p><p>Reason 1: The fighter is supposed to be the character who can use every weapon, but is also supposed to specialize in a single weapon. This is a flat contradiction in the very concept of the class. If the fighter's versatility of equipment is supposed to be an advantage, then forcing specialization in a single weapon type removes that advantage. If specialization is a fighter class feature, then the fighter will have less practical versatility than any other weapon-using class.</p><p></p><p>Reason 2: Specialization is not terribly fun in of itself. No one likes to play a one-trick character. If different weapons are supposed to represent different tactical options, it is more fun and effective for the fighter to be able to choose between those tactical options and make use of the one appropriate for the situation.</p><p></p><p>Reason 3: Weapon choice should matter for classes other than the fighter. If great skill with weapons gives interesting tactical choices, then it should be a meaningful choice for Paladins, Warlords, Rogues, Rangers, and Barbarians. If weapon specialization is a fighter-specific ability, then it deprives these other classes of that ability.</p><p></p><p>Overall, rather than weapon specialization being fighter-specific, I'd prefer to see the fighter get something unique and powerful in its own right, so that all weapon-users could make use of weapon specialization. What's more, rather than weapon specialization, I'd like to see weapon skill, so that fighters can be skilled in many different (or even all) weapons, and less-skilled weapon-users can be the ones to specialize in one or two weapon types.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5975796, member: 32536"] I wouldn't be against a revival of BECMI-style weapon skill levels, but I don't like the idea of making the fighter unique through weapon specialization, for a number of different reasons. Reason 1: The fighter is supposed to be the character who can use every weapon, but is also supposed to specialize in a single weapon. This is a flat contradiction in the very concept of the class. If the fighter's versatility of equipment is supposed to be an advantage, then forcing specialization in a single weapon type removes that advantage. If specialization is a fighter class feature, then the fighter will have less practical versatility than any other weapon-using class. Reason 2: Specialization is not terribly fun in of itself. No one likes to play a one-trick character. If different weapons are supposed to represent different tactical options, it is more fun and effective for the fighter to be able to choose between those tactical options and make use of the one appropriate for the situation. Reason 3: Weapon choice should matter for classes other than the fighter. If great skill with weapons gives interesting tactical choices, then it should be a meaningful choice for Paladins, Warlords, Rogues, Rangers, and Barbarians. If weapon specialization is a fighter-specific ability, then it deprives these other classes of that ability. Overall, rather than weapon specialization being fighter-specific, I'd prefer to see the fighter get something unique and powerful in its own right, so that all weapon-users could make use of weapon specialization. What's more, rather than weapon specialization, I'd like to see weapon skill, so that fighters can be skilled in many different (or even all) weapons, and less-skilled weapon-users can be the ones to specialize in one or two weapon types. [/QUOTE]
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