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<blockquote data-quote="TwinBahamut" data-source="post: 5976352" data-attributes="member: 32536"><p>I'll be blunt. Based on your ignorance of why weapon specialization leads to one-trick characters, I can safely say you overestimate your grasp of game balance and design. This is normal enough, since game design is generally far more tricky than most people expect it to be.</p><p></p><p>Also, what you <em>choose</em> in your own game is irrelevant. Simply because you are aware that an option is inferior and choose it anyways, or because many people are unaware that some options are better than others, doesn't change the fact that these options <em>should</em> be balanced, and that imbalances can lead to all kind of problems for those people who don't want to optimize. In fact, balance is more important for those who don't want to optimize than those who do!</p><p></p><p>You're mistaken.</p><p></p><p>Balance is important to competitive games, cooperative games, and even single-player games. It' important to all games. This has nothing to do with "winning" or "being better than other players" or "having fun with only optimal builds". That's just a strawman you're creating.</p><p></p><p>Hated by a lot of people. Certainly myself, and the dozens of ENWorlders who gave me precious experience points for my vitriolic insults towards the class, and many people I have met online. The 3E group I played with completely phased out the fighter in favor of duskblades, hexblades, and Tome of Battle classes. There are posts attacking the 3E fighter every day here on ENWorld. Look at the big thread that came up when a 5E designer blog praised the 3E fighter to see a lot of them. It is controversial and widely hated; there is no doubt in my mind about it.</p><p></p><p>Also, yeah, if you have to start a sentence with "I don't want to get into an edition war", then you might want to reconsider starting an edition war. I don't see any wuxia in the 4E fighter though. It's got a lot more "Gwaaaar!" and "You shall not pass!" than floaty floatiness and magic stuff.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5976352, member: 32536"] I'll be blunt. Based on your ignorance of why weapon specialization leads to one-trick characters, I can safely say you overestimate your grasp of game balance and design. This is normal enough, since game design is generally far more tricky than most people expect it to be. Also, what you [i]choose[/i] in your own game is irrelevant. Simply because you are aware that an option is inferior and choose it anyways, or because many people are unaware that some options are better than others, doesn't change the fact that these options [i]should[/i] be balanced, and that imbalances can lead to all kind of problems for those people who don't want to optimize. In fact, balance is more important for those who don't want to optimize than those who do! You're mistaken. Balance is important to competitive games, cooperative games, and even single-player games. It' important to all games. This has nothing to do with "winning" or "being better than other players" or "having fun with only optimal builds". That's just a strawman you're creating. Hated by a lot of people. Certainly myself, and the dozens of ENWorlders who gave me precious experience points for my vitriolic insults towards the class, and many people I have met online. The 3E group I played with completely phased out the fighter in favor of duskblades, hexblades, and Tome of Battle classes. There are posts attacking the 3E fighter every day here on ENWorld. Look at the big thread that came up when a 5E designer blog praised the 3E fighter to see a lot of them. It is controversial and widely hated; there is no doubt in my mind about it. Also, yeah, if you have to start a sentence with "I don't want to get into an edition war", then you might want to reconsider starting an edition war. I don't see any wuxia in the 4E fighter though. It's got a lot more "Gwaaaar!" and "You shall not pass!" than floaty floatiness and magic stuff. [/QUOTE]
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