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<blockquote data-quote="Black Knight Irios" data-source="post: 5977207" data-attributes="member: 8853"><p>Nice analogy. But largely flawed.</p><p></p><p>A 4E Ranger in his right mind would never trade Magic Missile against his Twin Shot. He would be rather MAD doing it and to deal any damage he would need an implement.</p><p>Furthermore, combat is most of the time rather short 4-8 rounds. As long as the ranger carries some 20ish arrows around he can complete the encounter. And during most encounters it does simply not matter wether you have 20 arrows or unlimited Magic Missiles because as long as you can supply yourself with arrows there is no gain in unlimited "ammunition".</p><p></p><p>So during most encounters damage/action is a better bet. My question is: who would use MM if he can use Twin Shot if this is the premise?</p><p></p><p></p><p>Regarding the actual topic...</p><p></p><p>I would like to see fighters that can use different "maneuvers" with different weapon types or gain effect riders for his normal attacks. Like the Guild Wars 2 weapon set swapping. What I don't want to experience is take a feat +1 to hit with swords, take one more feat +1 to hit with swords and so on. Because if I find a nice hammer I start looking at my attack value, my bonus damage, my crit chance, my... and probably will stick to my sword because it is still better.</p></blockquote><p></p>
[QUOTE="Black Knight Irios, post: 5977207, member: 8853"] Nice analogy. But largely flawed. A 4E Ranger in his right mind would never trade Magic Missile against his Twin Shot. He would be rather MAD doing it and to deal any damage he would need an implement. Furthermore, combat is most of the time rather short 4-8 rounds. As long as the ranger carries some 20ish arrows around he can complete the encounter. And during most encounters it does simply not matter wether you have 20 arrows or unlimited Magic Missiles because as long as you can supply yourself with arrows there is no gain in unlimited "ammunition". So during most encounters damage/action is a better bet. My question is: who would use MM if he can use Twin Shot if this is the premise? Regarding the actual topic... I would like to see fighters that can use different "maneuvers" with different weapon types or gain effect riders for his normal attacks. Like the Guild Wars 2 weapon set swapping. What I don't want to experience is take a feat +1 to hit with swords, take one more feat +1 to hit with swords and so on. Because if I find a nice hammer I start looking at my attack value, my bonus damage, my crit chance, my... and probably will stick to my sword because it is still better. [/QUOTE]
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