Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Specialist Rogue
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6300817" data-attributes="member: 4937"><p>[MENTION=17106]Ahnehnois[/MENTION]: </p><p></p><p>With regard to your rogue sense variant, my problem is first that it doesn't address the real problem with Trap Sense (narrow, as it applies to only a subset of traps) and secondly that its likely to lead to a bunch of finicky fiddly variation for its own sake. Tons of situational +1 modifiers is the bane of play. I'd far rather very slightly expand the range of things your rogue sense applied to. For example, in my game 'rogue sense' applies to traps, and also to AC versus touch attacks made on the rogue by spells and spell-alike abilities. For your variation, I'd probably simplify things by saying rogue sense applied to traps AND 1 additional area of your choice (my current rules being the equivalent of this with the choices Spell Sense and Trap Sense). Some of your choices though seem a bit too good... I think it is a 'no brainer' to choose between Dauntless, Guarded Mind and Sixth Sense, as they are clearly far more generally useful than the rest.</p><p></p><p>With regard to your rogue talent variations, I think that the reverse of the problem we've been discussing is generally true. Trap Finding is so hugely useful when it is useful, that all the variant talents pale in comparison. I'd pretty much always choose trap finding at 1st level, and then pick up the bonus feats at higher level to taste (though probably Stand Up would be a no brainer 2nd choice).</p><p></p><p>In other words, while I approve of your goals as well, most of your variation doesn't address the actual problems IMO, there is poor balance between the choices, and most of the choices amount to 'NPC only flavorings'. There is nothing wrong with NPC only flavorings - character building is for DMs too - but I think you end up with too many of them relative to the number of choices.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6300817, member: 4937"] [MENTION=17106]Ahnehnois[/MENTION]: With regard to your rogue sense variant, my problem is first that it doesn't address the real problem with Trap Sense (narrow, as it applies to only a subset of traps) and secondly that its likely to lead to a bunch of finicky fiddly variation for its own sake. Tons of situational +1 modifiers is the bane of play. I'd far rather very slightly expand the range of things your rogue sense applied to. For example, in my game 'rogue sense' applies to traps, and also to AC versus touch attacks made on the rogue by spells and spell-alike abilities. For your variation, I'd probably simplify things by saying rogue sense applied to traps AND 1 additional area of your choice (my current rules being the equivalent of this with the choices Spell Sense and Trap Sense). Some of your choices though seem a bit too good... I think it is a 'no brainer' to choose between Dauntless, Guarded Mind and Sixth Sense, as they are clearly far more generally useful than the rest. With regard to your rogue talent variations, I think that the reverse of the problem we've been discussing is generally true. Trap Finding is so hugely useful when it is useful, that all the variant talents pale in comparison. I'd pretty much always choose trap finding at 1st level, and then pick up the bonus feats at higher level to taste (though probably Stand Up would be a no brainer 2nd choice). In other words, while I approve of your goals as well, most of your variation doesn't address the actual problems IMO, there is poor balance between the choices, and most of the choices amount to 'NPC only flavorings'. There is nothing wrong with NPC only flavorings - character building is for DMs too - but I think you end up with too many of them relative to the number of choices. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Specialist Rogue
Top