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<blockquote data-quote="Ahnehnois" data-source="post: 6300872" data-attributes="member: 17106"><p>? That I don't see at all.</p><p></p><p>It's true that +1 isn't much. But one other thing I'm fighting that's inherently a challenge with class/level systems is determination. When do you decide who you are? My belief is that each level should bring new developments and choices. If you start out as the trap rogue and you decide you want to be suave and charming later, you change course not just in your skill selection, but in relevant class abilities. I don't like the idea of giving out large bonuses all at once at lower levels; I'd rather spread them out.</p><p></p><p>It's possible that Daring needs another bonus. Perhaps to Tumble. That would make a difference.</p><p></p><p>I don't know about that one. SM is a pretty useful skill.</p><p></p><p>This one I don't see as being that powerful at all. I mean, yes, it is really good at getting you the upper hand, but in any situation other than the beginning of combat, it does nothing. +4 to initiative is one feat. Initiative is worth less than a skill.</p><p></p><p>You may be right. This is cross-listed with the barbarian replacement for trap sense and I wrote it to give the barbarian a standard option. That said, I don't know what else I'd add to the survivalist option to make it better. Dauntless is pretty situational as well.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6300872, member: 17106"] ? That I don't see at all. It's true that +1 isn't much. But one other thing I'm fighting that's inherently a challenge with class/level systems is determination. When do you decide who you are? My belief is that each level should bring new developments and choices. If you start out as the trap rogue and you decide you want to be suave and charming later, you change course not just in your skill selection, but in relevant class abilities. I don't like the idea of giving out large bonuses all at once at lower levels; I'd rather spread them out. It's possible that Daring needs another bonus. Perhaps to Tumble. That would make a difference. I don't know about that one. SM is a pretty useful skill. This one I don't see as being that powerful at all. I mean, yes, it is really good at getting you the upper hand, but in any situation other than the beginning of combat, it does nothing. +4 to initiative is one feat. Initiative is worth less than a skill. You may be right. This is cross-listed with the barbarian replacement for trap sense and I wrote it to give the barbarian a standard option. That said, I don't know what else I'd add to the survivalist option to make it better. Dauntless is pretty situational as well. [/QUOTE]
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