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<blockquote data-quote="Celebrim" data-source="post: 6300951" data-attributes="member: 4937"><p>My game has been going nearly 4 years now with probably 100 sessions. There has been no shortage of evil foes to smite, and the party's Champion (Paladin to you) is arguably the parties most powerful and important character. </p><p></p><p>However, in the near future the party is likely to spend a huge number of sessions on an ocean journey and then trekking across The Isle of Dread (my version). During that time, most of the foes will be neutrally aligned animals, vermin, beasts and humanoids of various sorts. I wouldn't be too surprised if we hit a dozen session span where we don't have any outright evil foes.</p><p></p><p>So what? I'm sure he'll find plenty of things to do anyway.</p><p></p><p>Traps aren't necessarily really common in my game. You could go a dozen sessions without one. But when they do show up, it's important to have resources for dealing with them. And often, they'll show up in clusters - not every day do they go into a trap filled tomb but it does happen.</p><p></p><p></p><p></p><p>Err... no. Or rather, maybe Pathfinder has made them so by overshadowing them with other classes, but looking at the rogue that doesn't seem to be true. They are getting essentially a bonus feat every other level that they can use to go into a wide variety of skills - combat, minor spell use, mobility, various combat triggered debuffs - and they still get the largest variety of skills and the most skill points. Plus, sneak attack. Traps is just something they do on the side.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6300951, member: 4937"] My game has been going nearly 4 years now with probably 100 sessions. There has been no shortage of evil foes to smite, and the party's Champion (Paladin to you) is arguably the parties most powerful and important character. However, in the near future the party is likely to spend a huge number of sessions on an ocean journey and then trekking across The Isle of Dread (my version). During that time, most of the foes will be neutrally aligned animals, vermin, beasts and humanoids of various sorts. I wouldn't be too surprised if we hit a dozen session span where we don't have any outright evil foes. So what? I'm sure he'll find plenty of things to do anyway. Traps aren't necessarily really common in my game. You could go a dozen sessions without one. But when they do show up, it's important to have resources for dealing with them. And often, they'll show up in clusters - not every day do they go into a trap filled tomb but it does happen. Err... no. Or rather, maybe Pathfinder has made them so by overshadowing them with other classes, but looking at the rogue that doesn't seem to be true. They are getting essentially a bonus feat every other level that they can use to go into a wide variety of skills - combat, minor spell use, mobility, various combat triggered debuffs - and they still get the largest variety of skills and the most skill points. Plus, sneak attack. Traps is just something they do on the side. [/QUOTE]
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