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Specialist Rogue
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<blockquote data-quote="Ahnehnois" data-source="post: 6300973" data-attributes="member: 17106"><p>To me, there are two appropriate ways to handle these things. The bard's music and the rogue's trapfinding both do it wrong. One way would be to make an optional set of abilities, so you can choose to delve in to performance/traps/etc. if you want to. The other would be to have the ability built in. What PF does is to have part of it built in and part of it optional, but the built in part (music/trapfinding) doesn't work without the optional part (skills), making it obligatory for the character to invest skill points or waste his class ability.</p><p></p><p>My solution for the bard was to give him an automatic rank in Perform every level in addition to his normal skill point per level. It simply makes no sense to advance a bard without taking Perform, so why pretend that it's optional? Conversely, as you can see, my rogue solution is to make Trapfinding optional, thus rendering the choice of whether or not to take Search a more fair one.</p><p></p><p>Clearly you have a much higher opinion of Trapfinding than I do. I think Fast Stealth, for example, is clearly a much better option. Again, though, my philosophy is that the class is built for balance, then you customize it. Any other ability a player wants to take, they're welcome to propose. My rogue's talent is meant to be a skill-based, noncombatant ability that either removes penalties or enables new check uses. There are plenty of possibilities other than finding traps.</p><p></p><p>Traps, IME, are very difficult to use in any meaningful way, and can almost always be beaten or circumvented without any special expertise. I don't look at Trapfinding as being a very powerful ability at all.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6300973, member: 17106"] To me, there are two appropriate ways to handle these things. The bard's music and the rogue's trapfinding both do it wrong. One way would be to make an optional set of abilities, so you can choose to delve in to performance/traps/etc. if you want to. The other would be to have the ability built in. What PF does is to have part of it built in and part of it optional, but the built in part (music/trapfinding) doesn't work without the optional part (skills), making it obligatory for the character to invest skill points or waste his class ability. My solution for the bard was to give him an automatic rank in Perform every level in addition to his normal skill point per level. It simply makes no sense to advance a bard without taking Perform, so why pretend that it's optional? Conversely, as you can see, my rogue solution is to make Trapfinding optional, thus rendering the choice of whether or not to take Search a more fair one. Clearly you have a much higher opinion of Trapfinding than I do. I think Fast Stealth, for example, is clearly a much better option. Again, though, my philosophy is that the class is built for balance, then you customize it. Any other ability a player wants to take, they're welcome to propose. My rogue's talent is meant to be a skill-based, noncombatant ability that either removes penalties or enables new check uses. There are plenty of possibilities other than finding traps. Traps, IME, are very difficult to use in any meaningful way, and can almost always be beaten or circumvented without any special expertise. I don't look at Trapfinding as being a very powerful ability at all. [/QUOTE]
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