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Specialist Sorcerors
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<blockquote data-quote="Pax" data-source="post: 946522" data-attributes="member: 6875"><p>Hmm.</p><p></p><p>I have a simpler house rule for Sorceror specialisation -- it works just like for wqizards (even to barred schools), with ONE exception: instead of CASTING an extra spell per day of each level, they KNOW an extra spell of each level.</p><p></p><p>The extra known spell for sorcerors, just like the extra cast spell for wizards, must be of the specialty school.</p><p></p><p>Simple indeed, and at the very least, no less unbalanced than a specialist Wizard (since the major balancing factor remains the same -- the barred school(s)).</p><p></p><p>Otherwise ... your version sounds ... <i>too</i> restrictive, for too little gained. One extra spell per day means little to a sorceror.</p><p></p><p>But restricting their versatility is a HEAVY price to pay, indeed ... and requiring them to know 2 spells of their specialty school before they can learn ANY other ...</p><p></p><p>At 20th level, Sorcerors know only 3 spells each of levels 6, 7, 8, and 9. Yet, there <strong>is</strong> only ONE Necromancy spell of 6th level, in the core rules.</p><p></p><p>I think you see the problem with that, combined with your rule. 8)</p><p></p><p>If you want to do it your way, I suggest you make it the FIRST spell they learn of each level MUST be of their specialty school ... but <strong>only</strong> that first spell. It's pretty much guaranteed, until 19th or 20th level, that their most powerful spell will probably always be of that specialty school.</p></blockquote><p></p>
[QUOTE="Pax, post: 946522, member: 6875"] Hmm. I have a simpler house rule for Sorceror specialisation -- it works just like for wqizards (even to barred schools), with ONE exception: instead of CASTING an extra spell per day of each level, they KNOW an extra spell of each level. The extra known spell for sorcerors, just like the extra cast spell for wizards, must be of the specialty school. Simple indeed, and at the very least, no less unbalanced than a specialist Wizard (since the major balancing factor remains the same -- the barred school(s)). Otherwise ... your version sounds ... <i>too</i> restrictive, for too little gained. One extra spell per day means little to a sorceror. But restricting their versatility is a HEAVY price to pay, indeed ... and requiring them to know 2 spells of their specialty school before they can learn ANY other ... At 20th level, Sorcerors know only 3 spells each of levels 6, 7, 8, and 9. Yet, there [b]is[/b] only ONE Necromancy spell of 6th level, in the core rules. I think you see the problem with that, combined with your rule. 8) If you want to do it your way, I suggest you make it the FIRST spell they learn of each level MUST be of their specialty school ... but [b]only[/b] that first spell. It's pretty much guaranteed, until 19th or 20th level, that their most powerful spell will probably always be of that specialty school. [/QUOTE]
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